My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

  • johnsdani@feddit.uk
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    1 month ago

    The debate between Roguelike vs Roguelite is definitely interesting, but honestly, most modern gamers just care about the gameplay experience, not the technicalities. As for post-2000s games, Online portal for managing medical payments might be a stretch, but it’s nice to see that even in the world of gaming, we’re seeing innovation in how systems are designed and accessed!

  • Abucketofpuppies@lemmy.world
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    11 months ago

    Here’s how I understand it:

    Rogue-lite: has permanent upgrades that persist between runs.

    Rogue-like: each run is unaffected by any previous run.

  • neonred@lemmy.world
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    11 months ago

    Roguelikes come from the age of boomers and gen x, are hard as nails, very complex, have a cursed tome of documentation and take months to reach victory, if at all.

    Roguelites are for the modern times.