Pffft now you buy a new game ignoring the backlog
Now you play in honour mode
Level clear, you win! Vibes (that’s a Tom Cardy video/song)
“Yay, I’ve finally beaten it!”
Music swells, choir begins chanting in Latin, boss’ corpse behind to float and glow
I don’t remember which boss it was but when I was first playing Sekiro I finally beat this boss and the motherfucker comes back to life in a renewed form. Maaan it pissed me up so much for a second, then I got scared but then a bit after that it was actually a good challenge
It felt really good repeatedly kicking the part of the boss that took me so long to beat at first.
Sword Saint Isshin (final boss) does this… Guardian Ape as well, after you decapitate it.
Fuck, I love that game.
Final boss did it as well but I think the first time it was with Lady Butterfly? Is that her name.
The boss at the end of the first dream sequence
Fuck she really kicked my ass the first time around
And yea it’s the only souls game that I played but it’s really an amazing game. Hooked me in a different way to all other games.
Yeah you’re right… That was a really tough fight the first time for sure. Sekiro is amazing in that it’s like riding a bike. You can not play it for a year, fire it up, and beat Lady Butterfly on the first try because it’s burned into your memory.
So many amazing fights. Owl might be my favorite, so much fun. And yeah, I played Dark Souls from the first game, and Bloodborne and they never clicked for me… But Sekiro did it, and it unlocked something in me, and now I fucking love all of those games.
But Sekiro will always have a special place in my heart. In my top 5 of all time for sure.
It’s my favourite soulslike and my overall favourite game. I’ve got like 6 or 7 playthroughs under my belt, with the bell rung and without Kuro’s charm top
Yeah it’s one of my favorite games of all time, and my favorite From Software game. I’d love a sequel.
More like Super Metroid
Or return to the save point just before the final boss fight.
Looking at you, BotW and TotK.
It’s not limited to those two, it’s very common, generally the norm, not having a postgame state when the stakes are too high. You’ve got two choice :
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let the player come back to it after you beat the big bad, so you have to create new interactions to try and reflect that, and not change the world significantly so all the stuff that’s left to do is still available and makes sense. It often feels like saving the world achieved nothing.
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show in the ending that the player actually achieved something big, to the point coming back after it would not be the same game, basically.
How would you explain returning to BotW after killing the source of all shit and still having hostile guardians and blood moons resurrecting monsters?
Ganon is still down there. Have Purah and Robbie be really confused about it. “Why didn’t all this stop? It’s almost like Ganon is still alive?”
He’s not supposed to be still there. He is, but we can’t know that until TotK, and blood moons had stopped until he was reawakened.
If you just take BotW as a whole, you’ve saved the world.
I hated how original Xenoblade X (I haven’t finished the switch remake yet, so not sure about it) had a “fake ending” that didn’t solve anything, and didn’t even explain why shit was still going on, just so the game could continue indefinitely.
Calamity Ganon doesn’t look like the Ganon in the historical records (other games), and Link already fought his remote control minions four times.
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Unlocked 1 boss cell