

Did this happen because of Google API pricing changes?
Did this happen because of Google API pricing changes?
I was a mega-fan of both Ori 1 and 2. I’ve got a mug based on the first game, but when I first saw the trailer for this game, nothing about it interested me. Kind of like the Xbox 360 era of “brown and gray cover shooters” I’ve never understood the appeal for grim, depressing medieval worlds. I like having some vibrancy and inventiveness, as well as some motivation behind the violence used to achieve some end.
One of the only Soulslike games I’ve finished is Another Crab’s Treasure. The story/setting in that game ends up being pretty depressing, but it at least maintains a lot of humor and colorful design.
What’s more, I looked through the negative reviews, and a lot of them touch on incomplete or over-punishing systems, rather than seeming motivated by external factors.
I wouldn’t see it SO negatively. If they were paying people for reviews, then yes, that’s corruption; but every YouTuber uses phrases like “Drop a like” and it’s considered normal. When you worked hard on something, I think it’s common to ask for a positive review. People are sentient enough to choose whether to do so.
The baby muffin scribbled words of admiration on his dad’s wrapper. He sees it, and doesn’t want to take it to work. Next panel suggests he’s about to change his mind from seeing his son’s disappointment - but then last panel switches it up, having him steal his son’s wrapper, put him in the one he drew on, and head off.
The most secure device ever made is a Rock.
You cannot have your bank account stolen from a Rock. People will never get your personal files or medical info from a Rock. People will never spy on you through the Rock.
But you also can’t do much with a Rock.
I’ve definitely boycotted companies, but try to make sure my reasoning is sent as high as it can, and even then try to direct it to the company itself rather than whoever I have on the phone.
My advice, since as others have said inkjets are trash: If you only need to print something every so often, use your local library. Easier if you live close to one, and still a hassle loading it on a thumb drive, but to me it’s easier than having a printer taking up space in my home.
Maybe I’m bitter, but I’m still not ready to forgive them for their treatment of Mick Gordon. Plus, they’re part of Microsoft Studios, who are now openly okay with genocide.
I mean, this level of Darwinism would be fine. What grates me is not recognizing the effect it has on others.
Still seeking an analogy where not eating food somehow puts a neighbor or classmate at risk of starvation.
Overwatch 2 situation. We just add numbers now to excite people.
It seems like there’s a few studios that get this trick. Hazelight (Split Fiction, It Takes Two) seems to have a good cadence to releases and likely hasn’t inflated their size all that much. They’re consistently making good games.
I wish there were more examples of that.
Does this apply to all Hoyoverse games? Never got into Genshin, but I enjoy Zenless Zone Zero.
Seems like a tragedy of MMOs when they want to introduce what’s new to returners, but then deliver an avalanche of “new stuff” to people brand new to the game.
I suppose I’ve plugged it recently, but Another Crab’s Treasure.
It opens pretty plainly as an ocean-based Soulslike parody with a simple story premise and some self-subverting humor in the dialog with other crabs. As you go on though, every 20th conversation becomes really pointed and real-world-connecting, going beyond just “pollution bad”. It’s not quite Spec Ops: The Line, but it at least has something to say about society.
The combat is frustrating but addictive, much like Souls games - and it’s okay with handing off a number of allowances like accessibility modes and tip systems. It’s even helpful that, if I die to a glitch or something bogus, I can actually just choose to re-obtain my microplastics (souls) through a menu.
The soundtrack to Tunic is so moody.
I used a few little hints to help with the “true final boss”, but it was a fantastic reorienting of everything, and was glad by then it got away from traditional combat. I enjoyed the core combat too, although I usually don’t even like Soulslikes.
I was getting into Blue Prince, then I think I got a little annoyed with a puzzle involving a time lock, that claimed you could set it to open at a future date/time and it would stay for one hour. Fun, inventive way to get people to plan ahead.
But no, then I wasted several out of game days planning only to find that it’s referring to in-game time; something that has not plainly existed through any of the other mechanics thus far. I’ll likely get back to it, just think they could’ve chosen the orientation of “big picture” puzzles like that a bit better.
I think about the creativity that goes behind translations like Ace Attorney, and lament that people are skipping past the nuance. Ex:
I think there is a “graphical plateau” to gaming; a universal constant a bit like Moore’s Law. And while it’s not certain, it’s very possible the Steam Deck has mostly moved beyond it.
I definitely don’t think there’s an infinite bound to the detail games can add, especially within the resolution displayed on the Deck. Plus, many formats of games have not been well-served by that sort of extra detail. When a fringe hit like Liar’s Bar, REPO, or Lethal Company comes along, it never really needs the extra horsepower of top consoles. There’s a few rare PS5 exclusives that may struggle on it, but given Cyberpunk 2077 runs on it, I don’t even think we need be too worried.
Is yours part of a larger network? I am lucky to live in a denser area where multiple library branches are within biking distance; and they generally share a database. They also have some options to have items delivered to a branch by request (though, with the demand video games get, this is probably more common for particular books)
That’s why my better version of male trip power fantasy is the tough-as-nails delta operative Captain Martin Walker, of Spec Ops: The Line.