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Joined 2 years ago
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Cake day: June 9th, 2023

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  • I was a mega-fan of both Ori 1 and 2. I’ve got a mug based on the first game, but when I first saw the trailer for this game, nothing about it interested me. Kind of like the Xbox 360 era of “brown and gray cover shooters” I’ve never understood the appeal for grim, depressing medieval worlds. I like having some vibrancy and inventiveness, as well as some motivation behind the violence used to achieve some end.

    One of the only Soulslike games I’ve finished is Another Crab’s Treasure. The story/setting in that game ends up being pretty depressing, but it at least maintains a lot of humor and colorful design.

    What’s more, I looked through the negative reviews, and a lot of them touch on incomplete or over-punishing systems, rather than seeming motivated by external factors.



  • The baby muffin scribbled words of admiration on his dad’s wrapper. He sees it, and doesn’t want to take it to work. Next panel suggests he’s about to change his mind from seeing his son’s disappointment - but then last panel switches it up, having him steal his son’s wrapper, put him in the one he drew on, and head off.











  • I suppose I’ve plugged it recently, but Another Crab’s Treasure.

    It opens pretty plainly as an ocean-based Soulslike parody with a simple story premise and some self-subverting humor in the dialog with other crabs. As you go on though, every 20th conversation becomes really pointed and real-world-connecting, going beyond just “pollution bad”. It’s not quite Spec Ops: The Line, but it at least has something to say about society.

    The combat is frustrating but addictive, much like Souls games - and it’s okay with handing off a number of allowances like accessibility modes and tip systems. It’s even helpful that, if I die to a glitch or something bogus, I can actually just choose to re-obtain my microplastics (souls) through a menu.



  • I was getting into Blue Prince, then I think I got a little annoyed with a puzzle involving a time lock, that claimed you could set it to open at a future date/time and it would stay for one hour. Fun, inventive way to get people to plan ahead.

    But no, then I wasted several out of game days planning only to find that it’s referring to in-game time; something that has not plainly existed through any of the other mechanics thus far. I’ll likely get back to it, just think they could’ve chosen the orientation of “big picture” puzzles like that a bit better.


  • I think about the creativity that goes behind translations like Ace Attorney, and lament that people are skipping past the nuance. Ex:

    • The name “Naruhodo Ryuichi” means nothing to me. However, their invented name “Phoenix Wright” evokes a popular image on its own. Same for a great many of their pun names. There are many detective games I’ve played from a Japanese theme where I actually couldn’t put clues together because I couldn’t remember “Udo Rayoge” was a noodle shop owner and “Ero Gotaro” was the police deputy that was taking bribes and was murdered - because those names form no connections in my mind.
    • Maya Fey eats burgers. Before translation, it was ramen; but at time of release, Americans associated ramen with being extremely cheap and low-nutrition (thanks to Cup Noodles). Changing it to burgers accomplished the intended character theme of being junk-foody and gluttonous.
    • Quite often, linguistics have some effect on the visual clues of the game (and Danganronpa mysteries just as much so), which means they often have to go very creative with something like a torn letter or a message written in blood.

  • I think there is a “graphical plateau” to gaming; a universal constant a bit like Moore’s Law. And while it’s not certain, it’s very possible the Steam Deck has mostly moved beyond it.

    I definitely don’t think there’s an infinite bound to the detail games can add, especially within the resolution displayed on the Deck. Plus, many formats of games have not been well-served by that sort of extra detail. When a fringe hit like Liar’s Bar, REPO, or Lethal Company comes along, it never really needs the extra horsepower of top consoles. There’s a few rare PS5 exclusives that may struggle on it, but given Cyberpunk 2077 runs on it, I don’t even think we need be too worried.