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Joined 2 years ago
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Cake day: June 12th, 2023

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  • It doesn’t have to be a show-and-tell. Just pushing your changes to a branch is enough. That way people can at least see that something is being worked on.

    As a software dev I find it strange that you can go a month or more without pushing. At work I push at least daily, even if it’s just a WIP commit that I reset the next day.







  • I would love an RPG where time actually matters. If some NPC tells you to meet him under that tree tonight, and you’re not there, he should get mad and refuse to help you. And if a mission is urgent, there should be consequences if you go off doing something else, maybe even failing the mission. It would be awesome if there are multiple missions but you only have time for one or two.

    Related, how about no radar and mission markers? So if you get directions, you actually need to follow them. And you need to actually explore instead of simply following a quest marker with half an eye on a minimap. IIRC one of the early Elder Scrolls did this?