To most of us, this is probably just a summary of events over the past year or so. But, it’s good to know that this sort of news is reaching non-gaming channels.

  • Encrypt-Keeper@lemmy.world
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    6
    ·
    8 months ago

    Totally disagree. The homogenization and enshittification of AAA games has meant that there is less choice than ever. More and more established IPs are tanking in quality and there aren’t enough new ones to replace them. There are certainly “more games”, but the problem with this quantity of quality style of production means that there are fewer standouts and unique experiences to actually choose from. This has resulted in entire genres collapsing under their own weight. There are still unique, standout games but I’d hardly say there are now that 10-15 years ago. And the ones we do have are more often than not made by indie and AA studios.

    • Buddahriffic@lemmy.world
      link
      fedilink
      English
      arrow-up
      13
      ·
      8 months ago

      I’d argue that the indie and AA studios are making games today that are as good as or better than the pre-enshitification AAA games of the 90s and 00s. Maybe not quite as high in production value for cinematics, but on par or better for game content and play.

      Like I’ve been largely ignoring AAA options and still have a huge backlog of games and generally have fun with new ones I try out, including finding new gems to add to my favourites.

      So I guess if you have a base assumption that great games need to be AAA to even be contenders, the gaming situation looks worse than it did in the past, but IMO that assumption is flawed.

      • Encrypt-Keeper@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        2
        ·
        8 months ago

        The problem is the AAA games are what prop up gaming consoles, which are the only reasonable way for the average person to afford gaming. All the best AA and indie games have predominantly been on PC. All my favorites are still PC only.

        In the year like, 6 months to a year I’ve seen what looks like maybe start of many of them coming to consoles, but we’re still years out from seeing what becomes of that. As for right now, AA studios and indies can only afford to port things to consoles due to the large console adoption, and large console adoption is due to AAA games. If consoles stop being worth it for Sony and Microsoft to make, people will have to buy PCs. And PCs are expensive even to those with the experience to build things themselves and know how to shop for what they need to have a good experience.

        • Drewelite@lemmynsfw.com
          link
          fedilink
          English
          arrow-up
          4
          ·
          8 months ago

          The only way PC gaming is not affordable to the average person is if they’re playing AAA titles. I have a GTX 780 worth ~$60 that I still use to play many indie titles like Party Animals, Planet Crafters, Stardew Valley, Lethal Company, Content Warning, etc.

        • Buddahriffic@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          8 months ago

          The Steam Deck is priced similarly to consoles and gives access to a lot of AA and indie games. In fact, I wouldn’t be surprised if the divide between consoles and PC gets fuzzier and fuzzier as time goes on and consoles eventually just become specific PC configurations that games can optimize for.

          Plus, on that note, if you look at overall cost, buying AAA games can add up pretty quickly to outpace the cost of building a PC. If you buy enough games, a console + AAA game collection can surpass the cost of a high end PC + AA and indie game collection, especially if you’re a patient gamer and can wait for good Steam sales. Every month or so, I’ve been buying a handful of games on sale for on average less than half the price of a single AAA new release. Building a PC just has a higher up front cost (though patience can help there, too).

    • a lil bee 🐝@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      1
      ·
      8 months ago

      I don’t think what we’re saying is at odds though. Thinking that AAA games are in a terrible place is a totally valid opinion to have. You get at my point in the tail end of your comment though. It has never been easier for AA and indie studios to make solid games, and there has been an explosion relative to the past. I do not personally think “gaming is ruined” as a whole by AAA games sucking the same way movies aren’t ruined by Marvel and food isn’t ruined by McDonalds. Good games still exist, good movies still exist, good food still exists. Dig a little past that outer layer of the latest CoD or Assassin’s Creed and there’s a plethora of amazing, unique, non-exploitative games available. To me, that’s an argument that gaming is better than it’s ever been.

      Your point in there about there being less standouts is really the one that gets at what I’m saying. I do disagree though. If we look at prior eras of gaming, it was almost exclusively AAA making sales and driving the direction of the industry. Even just releasing a game on a major platform was insanely prohibitive. Now, I have a massive laundry list of totally awesome indies. Outer Wilds made me cry, Return of the Obra Dinn was a concept I have never seen before, Baldur’s Gate ruined a month of my life. What series of indie or even AAA releases was able to do a run of games like that in the 360/ps3 era? We barely had xbox arcade on consoles and steam was still in bare infancy, more associated as being an orange box launcher than as a marketplace for indies.