• criss_cross@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    7 months ago

    Yeah that’s fair.

    IMO a lot of the subtlety comes from the imagery and symbols around you as you progress through the game. The vibrant tree that you pass that burns up when you look back, etc.

    As far as gameplay goes it is very linear. The only “choice” is to stop playing. If I remember correctly the development behind Spec Ops was very rushed so they didn’t have time to so any of those branching paths.

    I appreciate it like I would a visual novel more than I do an interactive game.

    • deranger@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      7 months ago

      a lot of the subtlety comes from the imagery and symbols around you as you progress through the game

      One of the things I did appreciate about the game was seeing how grimy and worn down everyone got as the game progressed. That was an excellent small detail.