macstainless@discuss.tchncs.de to RetroGaming@lemmy.worldEnglish · edit-27 months agoHalf-Life Was 95% Ready for Dreamcasttimemachiner.ioexternal-linkmessage-square27fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkHalf-Life Was 95% Ready for Dreamcasttimemachiner.iomacstainless@discuss.tchncs.de to RetroGaming@lemmy.worldEnglish · edit-27 months agomessage-square27fedilink
minus-squareAdmiral Patrick@dubvee.orglinkfedilinkEnglisharrow-up0·edit-27 months agoRight, architecturally it was probably pretty simple. But the minimum system requirements for HL:2 versus the Xbox’s hardware is pretty stark: Half-Life 2 minimum requirements for PC: CPU: Intel Pentium 4 2.00GHz Memory: 512 MB Graphics Card: NVIDIA GeForce 6100 Xbox System Specs: CPU: Intel Pentium III 733 MHz Memory: 64 MB (shared with GPU) Graphics: Custom NVidia based on Geforce 3
minus-squaremagic_lobster_party@kbin.runlinkfedilinkarrow-up0·7 months agoAs a point of comparison, 360 have 512MB RAM. HL2 was targeting PCs comparable to PS3/360, but somehow they got it working on an Xbox.
minus-squaremihnt@lemmy.calinkfedilinkEnglisharrow-up0·7 months agoMakes you wonder what corners they cut to get it functional.
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up0·7 months agohttps://youtu.be/c66hfqw4SKc
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up0·7 months agoSo playable frame rate was the main corner cut.
minus-squareChee_Koala@lemmy.worldlinkfedilinkEnglisharrow-up0·7 months agoThe 00s Doom reboot shares a similar story, but for the 360!
Right, architecturally it was probably pretty simple. But the minimum system requirements for HL:2 versus the Xbox’s hardware is pretty stark:
Half-Life 2 minimum requirements for PC:
CPU: Intel Pentium 4 2.00GHz Memory: 512 MB Graphics Card: NVIDIA GeForce 6100
Xbox System Specs:
CPU: Intel Pentium III 733 MHz Memory: 64 MB (shared with GPU) Graphics: Custom NVidia based on Geforce 3
As a point of comparison, 360 have 512MB RAM. HL2 was targeting PCs comparable to PS3/360, but somehow they got it working on an Xbox.
Makes you wonder what corners they cut to get it functional.
https://youtu.be/c66hfqw4SKc
So playable frame rate was the main corner cut.
The 00s Doom reboot shares a similar story, but for the 360!