I like this. A lot. I mean as far as I can judge it just from the demo.

It looks like it’d be a quirky XCOM-like. Chimera Squad, but even more magic than the special ability in that. And in a lot of ways it is that, but it has this thing where you can see what the enemy will do on their turn, which in turn makes your turn a tight puzzle as you got near-perfect information.

And it’s super well done. You can pull off these perfect turns constantly where no enemy can ever do anything and you control the entire momentum, and it feels cool. I hope they can keep that up as the team gets bigger, but so far it feels nice.

Plus, the writing is quirky as fuck and very fourth-wall-breaking, but also cool. The whole game gives off that vibe, what with one guy using an Assault Staff (basically an AR-15 but also a wizard’s staff) and your witch having a tactical vest on and tac goggles on her witch hat.

Did anyone of you try it? Did you also like it? Definitely waiting for them to announce when it’ll come out now.

  • P03 Locke@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    7 months ago

    Whoa… I’ve had this on my wishlist for years. I was half afraid that it was just in development limbo. Didn’t realize the dev finally put out a demo.

    This is the same guy that did Gunpoint and Heat Signature. Heat Signature especially was super inventive in its core gameplay loop. I’d expect no less from a tactical game like this one.

    The animated screenshots remind me of some of the mechanics of Fights in Tight Places.