I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

  • FrostyCaveman@lemm.ee
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    6 months ago

    Getting flip flopped around like that on a timescale of weeks fucking sucks (I’ve been in that situation but not in game dev).

    Just… being totally used and owned by an executive team that simultaneously wants to harness/abuse your passion, while also callously making snap judgements like this without any regard for respecting their people… it’s like “how to destroy morale 101”