I cannot share specific numbers, but I can say that we had an internal metric we were aiming for that had been approved, and that we exceeded that number by a significant portion. We also got a thumbs up a few weeks before launch.

  • tb_@lemmy.world
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    6 months ago

    Disastrous, unoptimized launch. Paid DLC whilst the game was still full of performance issues (DLC which was later made free, after outcry. But their hand was shown).

    Probably much more, but those are the two big things I remember.