• echo64@lemmy.world
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    10 months ago

    The article poising this as an analogue competitor seems naive.

    It doesn’t have any of the things people buy an analogue pocket for. If you want to say, “This is an analogue pocket but cheaper and without any of the features,” sure. But so is a regular gameboy with an lcd mod.

    Which is really what this competes with. It competes with mods of original gameboys.

    • picandocodigo@lemmy.world
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      10 months ago

      The article poising this as an analogue competitor seems naive.

      If you upload a video to YouTube, it has to have a clickbait title 😒

      • echo64@lemmy.world
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        10 months ago
        • the screen is amazing and unique.
        • the filters in combination with the screen creates an incredibly authentic but also high quality and artifactless experience
        • the dock allows for a switch experience of playing on the go and also on a tv with a controller
        • the open fpga platform allows you to play games from dozens of consoles and handheld and even more arcade pcbs
          • v1605@lemmy.world
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            10 months ago

            And many other systems and arcade games (SNES, NES, Genesis, GameGear, Super Gameboy, Simpsons arcade game, galaga, etc…)

    • DarthYoshiBoy@kbin.social
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      10 months ago

      Honestly the 1600x1440 screen on the Analogue Pocket and the ability to drive it is what you’re paying for when you buy it.

      There’s not going to be a device that can drive all those pixels at less than the Analogue Pocket’s price for some time yet. Sure, none of the Game Boy systems used anywhere near that many pixels, but the fact that the Analogue Pocket screen is so ridiculously pixel dense it can emulate the original attributes of the OG screens from the devices that their FPGA is mimicking means you’re going to pay a premium for that (or any) device doing full hardware replication at that level.

      Honestly seeing the Analogue Pocket emulate the way that the original DMG GameBoy screen pixels seemed to slightly hover over the background (slightly casting a shadow) was mind-blowing. You can’t get that unless your screen actually has those original pixel attributes or you’ve built a display with enough resolution to emulate what those characteristics looked like. See: https://cdn.arstechnica.net/wp-content/uploads/2021/12/PXL_20211213_155424062.jpg (Seriously, zoom in and notice the mimicry of the shadows under darker pixels, it’s just crazy to see in person.)