A new fan-made project has successfully ported the original Super Mario Bros. to the Game Boy Color, titled Super Mario Bros. Mini. Developed by homebrew developer Mico27, this version of the classic NES game includes several exciting enhancements and new features that expand upon the original experience.

  • dual_sport_dork 🐧🗡️@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    This port scales the graphics down to the GB’s resolution. I imagine it takes a lot of CPU cycles just to rearrange the graphics data into the Game Boy’s 8x8 tile structure in display RAM. Either that, or it’s precomputed and the ROM is huge.

    What would make anyone think they’re downscaling graphics in real time on the Gameboy of all things? The graphics have been flat out redrawn to better fit the Gameboy’s lower screen resolution.

    For anyone wondering, here’s the first little bit of what 1-1 looks like:

    Look at that doofy goomba.