Wait, people are still dumping money into this?
It’ll release ANY DAY NOW. -The idiots that keep giving RSI money
It released years and years ago. You realize that, right? That it’s playable… and people like it?
how dare you come to our echo chamber with your “facts”, we need to repeat the clickbait headlines and nothing else!
The game is not released.
This is just debating definitions. They release playable builds regularly but it’s still in alpha.
Exactly, the game isn’t released yet lol
This project is baffling
I’ve been part of some amateur game dev projects and SC has the vibe of an amateur project where the devs are constantly focusing on whatever catches their fancy at the moment, going back and tinkering with things they’ve already made, and sort of aimlessly scope creeping. There’s nobody to strongarm them into writing, much less following a game design document.
All of that is intuitive to me to understand.
Then there is “the dream” that is being sold to people who want this type of game. That level of very specific fandom is also easy to understand, at least from a distance. People get super into all kinds of games and spend outsized amounts of money and time.
Star Citizen is like the perfect storm of these elements.
Think part of it is that Chris Robert’s comes from a time when games couldn’t be patched.
No, there’s really no excusing this game’s development. If anything, Robert’s should have learned from Freelancer to have a tight core product that’s actually shippable.
At this point Internet nerds are locked into throwing money at Star Citizen’s development, making it the closest thing humanity has achieved to a perpetual motion machine.
Freelancer was fantastic. It’s what convinced me to back Star Citizen back in 2012.
I suppose I should have elaborated.
Chris Roberts begin developing Freelancer with a similar aspiration of total simulation that Star Citizen now promises.
Freelancer repeatedly overshot development timelines and Roberts was running out of money. He had to go to Microsoft for cash. Microsoft gave money to develop Freelancer in exchange for Roberts being essentially demoted to a consultant, and Microsoft taking charge. Microsoft immediately began cutting features and mechanics to turn Freelancer from an amorphous project into a shippable game.
If you know that, then seeing Roberts in charge of a new game, with no oversight and essentially infinite development time, the resulting quantum superposition state of Star Citizen’s release should not be surprising.
ya, now it’s the people who play the game funding it instead of corporate executives, and honestly I think that’s a good thing, look at Elite Dangerous, No man’s sky (even after the patches) or Starfield, sure they might be “completed games” but can’t hold a candle to SC in it’s pre-alpha in terms of gameplay
What? Specifics please.