So… after 9 years the guy finally realized that web technologies aren’t good for something that should be fast and handle large files. And he seems to be aiming towards some collaborative / cloud money grab.
… and he goes on to use Metal of all things, instead of Vulkan/MoltenVK, smh. I wouldn’t expect the Linux version to see the light of day anytime soon.
So… after 9 years the guy finally realized that web technologies aren’t good for something that should be fast and handle large files. And he seems to be aiming towards some collaborative / cloud money grab.
… and he goes on to use Metal of all things, instead of Vulkan/MoltenVK, smh. I wouldn’t expect the Linux version to see the light of day anytime soon.
whats metal
Afaik, its Apples way to render things with their OS. It only works with Apple and its similar to DirectX which only works for Windows.
The best thing everyone should use is something that supports all platforms like OpenGL or Vulkan which is even Open Source
opemgl vs vulkan whays better?
In this case probably Vulkan, as developers tend to use current computers which support Vulkan, which is faster and younger and has less overhead.
In other cases you probably want OpenGL because older GPUs don’t support Vulkan and usually you want to include as many users as possible.