• ampersandrew@lemmy.world
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    6 days ago

    I’ve been deterred for so long because Majora’s Mask was perhaps the most violent reaction I had to playing a video game, and Outer Wilds does the Majora’s Mask thing.

    • SzethFriendOfNimi@lemmy.world
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      6 days ago

      The one mechanic is similar, yes. But the gameplay and exploration are drastically different.

      I can’t praise the game enough… it’s just so good.

      For example. You’re in a dungeon and then it happens and you go back.

      In some ways something happens when you’re pulling on some thread. There’s no dungeons, no goal (explicitly). You are exploring and as you learn more you realize there’s areas to check out because they’ll answer some question you have about what happened or why something is the way it is.

      In this case perhaps the mechanic occurs and you find yourself briefly annoyed. But then you go back to the spot, this time things are in a different place and state and you realize something happens that allows you to go further which leads to another thread/mystery.

      And then you’re off. As time goes on you learn to accept and then even invite it. More and more you unravel deeper mysteries, learning what and why and then seeing earlier conclusions in a new light.

      Why it’s happening, how it’s happening, what can be done and can’t, etc. it’s really a one of a kind experience.

        • SzethFriendOfNimi@lemmy.world
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          6 days ago

          It’s a foil in Majora’s Mask but, after a little bit, a kind of ally in this one.

          You find yourself waiting for it, as it enables you to move on to the next jaunt you’re going to make.

          The entire game is one giant puzzle rather than MM where it’s alot of smaller ones that the mechanic gets in the way of.

      • recursive_recursion they/them@lemmy.ca
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        6 days ago

        The one mechanic is similar, yes.

        Thank you for commenting in a spoiler free way!🤗

        I was paralyzed as to how I was gonna say/ask the same thing😅