My point isnt that you cant have those games. My point is that Phone gaming is largely disconnected both in market and culture. Just because you get the occasional game that started on more traditional systems doesnt mean the two markets are interacting on any meaningful level let alone cultural.
These games are novelties more than anything else and are not reflective of the wider phone gaming market. Just like how idle games are largely novelties on the PC market. Like I said splitting them by system is the only practical way of filtering out and refining the data. Because even with your examples those games particularly reflect the communities around them.
My point is around culture and market, not playability.
I agree there’s a distinction between the 2 markets. I’d place it more on the style of monetisation than anything else, but I’ll admit there’s a difference.
But I still think using the platform to distinguish them is unhelpful, phones aren’t going anywhere, they’ll grow as a market and slowly absorb parts of the console and pc markets, so either the non-casual phone games industry needs to grow, or casual games will be the only games left.
I think it’s fair to say that phones are currently infested with low effort casual games with awful monetisation strategies, but they don’t have to be, and quality games do exist on the platform and do have a following, my hope is that continues to grow and finds a niche on the platform, so hopefully you see why I dislike defining the platform as casual with “novelties”
My point isnt that you cant have those games. My point is that Phone gaming is largely disconnected both in market and culture. Just because you get the occasional game that started on more traditional systems doesnt mean the two markets are interacting on any meaningful level let alone cultural.
These games are novelties more than anything else and are not reflective of the wider phone gaming market. Just like how idle games are largely novelties on the PC market. Like I said splitting them by system is the only practical way of filtering out and refining the data. Because even with your examples those games particularly reflect the communities around them.
My point is around culture and market, not playability.
I agree there’s a distinction between the 2 markets. I’d place it more on the style of monetisation than anything else, but I’ll admit there’s a difference.
But I still think using the platform to distinguish them is unhelpful, phones aren’t going anywhere, they’ll grow as a market and slowly absorb parts of the console and pc markets, so either the non-casual phone games industry needs to grow, or casual games will be the only games left. I think it’s fair to say that phones are currently infested with low effort casual games with awful monetisation strategies, but they don’t have to be, and quality games do exist on the platform and do have a following, my hope is that continues to grow and finds a niche on the platform, so hopefully you see why I dislike defining the platform as casual with “novelties”