This is a really good interview. tl;dw is…

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for “the one RPG to rule them all”, and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3’s 6 year development cycle, but realistically expects 4 years, as long as there isn’t something like COVID-19 or a war in Ukraine to impede their progress
  • Honytawk@lemmy.zip
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    9 months ago

    Strange, because that is the opposite of every D&D game ever.

    The story gets written at the table, at which point the world building should have already been mostly created.

    • bionicjoey@lemmy.ca
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      9 months ago

      I’m a DM, and I can tell you that as fun as worldbuilding is, no information about your world is real until players learn and remember it. And if you try to loredump on them, they won’t actually remember stuff.

      Worldbuilding is fun, but it’s also masturbatory; it’s only fun for the DM until the game’s story makes it matter for everyone else.