I’ve been playing a lot of Oblivion Remastered and was hoping on starting a discussion thread about it.

I’ve put in around 12 hours so far and it’s everything I wanted from a remake. Aside from the gorgeous graphics overhaul, they added a lot of more subtle QoL changes that really add up. Having a sprint button is great, and the reworked leveling system is way better than how it used to be. Combat has also been enhanced in lots of subtle ways like significantly better animations and better impact when hitting enemies.

The remaster is very impressive, when news got leaked that this was in development I expected a low effort re-release with a higher resolution, but they managed to make it play like a modern title. The lighting is crazy good and the open world can look breathtaking at times. They also managed to keep all the old Oblivion charm by not messing around with things people loved - the game under the hood still works the same, glitches and hilarious NPCs are still intact. They even kept some goofs from the original.

The only two issues right now for me are:

  • Open world performance is just not good. It hovers around 50FPS on my 3060 Ti in the open world on medium settings, which is rough.

  • Difficulty settings are wack. Normal is too easy and hard is way too hard. The slider literally goes from 1x/1x damage taken/damage dealt to 3x/0.6! No idea why we can’t get something in the middle, but luckily there’s already a mod that fixes it (I’m now using 2x/0.75 which is the sweet spot).

If those get fixed, it’s basically a perfect remaster. Anyone else here playing right now? How are you enjoying it?

  • Asafum@feddit.nl
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    23 hours ago

    Difficulty settings are wack. Normal is too easy and hard is way too hard. The slider literally goes from 1x/1x damage taken/damage dealt to 3x/0.6!

    This was my only real complaint, other than them taking the noise cue away from lockpicking! I’ve really been itching for an elderscolls game with modern graphics and QOL so I’m super happy.

    As for the lockpicking I learned something recently from a video and now I never break a pick. I can’t believe I never knew this:

    Basically when you hit one tumbler there are the 3 drop speeds right? You push it up and it falls either slow, med, or quick. They “switch” between those three speeds when the tumbler falls back to the starting position.

    If you hit a tumbler up and HOLD up (I’m on controller), or whatever key is up, then the tumbler will bounce slightly in the fully raised position. When it’s like this it will be remaining in the “fall speed” from when you first triggered it. We want it to be the slow fall speed so basically while it’s bouncing if you see any spring between “bounces” it’s too fast, let it fall to the starting position and try again.

    If it’s bouncing and you can barely see any movement at all let alone any spring then it’s in the slow position, that’s what we want. When it’s like that watch the lockpick and when the lockpick is moving upwards trigger the lock with whatever the confim button is for you. It should always work!

    • fefellama@lemm.ee
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      1 hour ago

      other than them taking the noise cue away from lockpicking!

      Noooo! I loved Oblivion’s lockpicking system. Got so good at it that one time I tried doing it with my eyes closed and was able to lockpick purely using the sounds. It was so fun and intuitive. Haven’t played the remaster yet but am sad to hear that they took those sounds away, lol.

    • simple@lemm.eeOP
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      23 hours ago

      As for the lockpicking I learned something recently from a video and now I never break a pick.

      I noticed this myself today! At first I thought lockpicking was random and I broke almost all my lockpicks, but I noticed a subtle cue for when it’s going to lock in place. From what I understand the middle speed has a chance to work or break your lockpick, but the slowest speed is guaranteed to work.