• Hadriscus@lemm.ee
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    1 day ago

    I bought it on confidence when it released. That was the last time I ever did this. I played 25 very boring hours and uninstalled it. It’s very difficult to figure out how you can fail so spectacularly with such a budget, such a long development time, and such a carte blanche with making a new universe from scratch

    • iAmTheTot@sh.itjust.works
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      1 day ago

      The thing for me is that it’s a game about a guild of explorers, and the game is all fast travel. The bits you do “explore” were soulless.

      • Hadriscus@lemm.ee
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        23 hours ago

        Exactly. What made Morrowind’s sauce was discovering all these places on foot

      • Scrubbles@poptalk.scrubbles.tech
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        1 day ago

        God how did they fuck that up? Who thought I’d want to fast travel there? Sure sometimes, but honestly I’d love it if it showed how many minutes to destination and then you started jumping.

        You’re in the pilots chair, you see 10 minutes to the other side of the galaxy where your mission is. You hesitate because that’s far, but 2 minutes away is your home base anyway so might as well swing through and drop off some stuff, make sure the pumps and extractors are working. 6 minutes past that is that side quest you’ve been putting off, I guess we can do that too. You hit the jump button, stars whizz past. You go talk with your crew, get caught up on conversations. You jump back in the chair when the 20 second warning goes off. You jump out and arrive, but there is a weird signal on a nearby planet in this system…

        Now THAT’s the game i wanted. Altering one mechanic right there completely changes the entire style of the game. I will forever be annoyed that everything in the game is instant fast travel. Sure have a button there to skip if people want to, but personally I prefer to lay back and fully immerse myself

        • 🗑️😸@lemm.ee
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          21 hours ago

          It could have been so good and the game genuinely has some cool environments but for the most part there is just nothing to do. I’ve stumbled on some cool places like the Mantis hideout and stuff but the game is so repetitive and 98% of the planets are devoid of life.

          • Scrubbles@poptalk.scrubbles.tech
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            21 hours ago

            And they wanted it that way. They were like well that’s what it’s really like! Which like yeah great, but that’s terribly boring for a game.

            Another game like that was Mass Effect 1, where they had the undiscovered worlds, but even those were more entertaining. They gave you a mako, and each planet had at least one faction with at least some backstory to it so it wasn’t a complete waste. Starfield is like, nothing. I encounter the exact same building structure and camps multiple times on my single playthrough. Absolutely uninspired

            • 🗑️😸@lemm.ee
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              21 hours ago

              Yep! When I saw that Todd said that I was kind of dumbfounded. I get that that’s how space is but like, that shits boring. They really could have had something special but they severely missed the mark.

    • finitebanjo@lemmy.world
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      1 day ago

      They changed the recipe. Skyrim, Fallout 3 and 4, Oblivion, and Morrowind all had something in common: handcrafted environments densely packed with points of interest.

      Starfield used procedurally generated content. It generates abandoned mines and outposts from a tileset and then drops you in the literal desert between them.

      • Tattorack@lemmy.world
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        23 hours ago

        That’s not the only issue it has. They could’ve made procedural generation work, with having a combination of hand crafted and procedural environments. But it doesn’t seem like they have the skill to pull it off.

        Issues this game has, and probably one of the major reasons why it’s so dead feeling, is how the world doesn’t react to you.

        Tell me, what happens in Skyrim or Oblivion if you walk around town with your sword drawn?

        What happens if you start randomly casting spells where the guards can see you?

        What if you managed to get a certain artefact, wear a certain kind of armour, or work on upgrading a certain skill tree?

        See what I mean? See what’s missing?

        The dead, empty, open world tiles only compounds this. And how everything feels even more limiting because of how the game is strictly chopped up with loading screens.

        • I Cast Fist@programming.dev
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          23 hours ago

          Very true. So long as your shots don’t hit anybody, or your powers affect anybody, you can show them off all the time on the big cities and nobody gives a fuck. Using the whirlwind Sprint shout on Skyrim makes everyone around comment and a guard desperately asking you to stop.

      • Hadriscus@lemm.ee
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        23 hours ago

        And some of them are duplicates ! I discovered THREE identical locations just roaming about ! the same dungeon layout ! but different loot. Can you believe that shit

      • mnemonicmonkeys@sh.itjust.works
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        1 day ago

        Which is just frustrating because there’s some real improvements in mays of their usual systems elsewhere in the game. The I think the persuasion mechanics are a real step up from previous games and I’m amazed the system hasn’t been ported into Skyrim. They got flight mechanics to actually work in the Creation engine. Zero-G and low gravity works great. Gunplay and combat is even more improved over Fallout 4 (though it’s an incremental improvement over the revolutionary leap made with Fallout 4).

        Imo, Starfield is mainly lacking in only a few (though critical) things. They need more than 4 fleshed-out companions, and have them for different factions; there’s a couple of NPC’s that I expected to become companions. Since they insistend on having procedurally generated content, they needed to add way more pieces to their tilesets and, more importantly, have an algorithm to stitch things together and have some actual variety. As it is right now, you get the same exact facilities copy-pasted as whole spaces with no variation. And they needed to not force you into the main storyline, or at least pull a Fallout: New Vegas and have multiple paths through the main storyline.

        There’s a lot of good bones to be had in Starfield, which just makes the cock-ups more disappointing since they’ll lead to those imprpvements being abandoned

        • finitebanjo@lemmy.world
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          1 day ago

          IDK, I still think about how the dufuses added recoil to laser guns in FO4. And the fact that land mines and similar traps change every time a save is loaded is super dumb because it’s just like “OH DID WIDDLE BABY GET BLOWN DA FUQ UP? LET ME FIX IT FOR YOU (Removes the landmines)”.

          I enjoyed the combat in FO3 more.

      • kalpol@lemm.ee
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        1 day ago

        And still Star Flight did the same thing and was a all time great game, oh and it fit on two 360k floppies.