• swordsmanluke@programming.dev
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    10 months ago

    Funnily enough, Diablo was originally a rogue-ish game inspired by the likes of NetHack. The engine was even (technically) turn based - there’s a pretty cool anecdotes about how they made it real time over the course of a single weekend with some clever hacks.

    I don’t know if it was ever supposed to have permadeath outside of the hardcore difficulty setting though.