I just don’t understand anticheat or copy protection on PvE games. I can understand it if you don’t want to play against a cheater, but this is a cooperative shooter.
IIRC Borderlands 3 scales the value of loot to the game’s difficulty setting, with some mechanics aimed at encouraging players to join online coops at high difficulties in order to earn more valuable loot. I imagine cheats undermine that intent, and I also imagine borderlands 4 might be aiming at a pay to play scheme.
I’m guessing this EULA is being used for all their IP with the intent of taking advantage of it in the future.
I just don’t understand anticheat or copy protection on PvE games. I can understand it if you don’t want to play against a cheater, but this is a cooperative shooter.
See you’re looking at it from the point of view that it would serve the player experience, but that’s not what it’s for, it’s to mine your data
We haven’t gotten another Middle Earth game because it had an online requirement
Now look where we are
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Hey, you posted this twice. Pretty easy to do, if your initial post does not go through and you hit Reply again…
It’s for precedent on future games and to sneak in shit for later. Wittle down your expectations and privacy, make it “normal”.
IIRC Borderlands 3 scales the value of loot to the game’s difficulty setting, with some mechanics aimed at encouraging players to join online coops at high difficulties in order to earn more valuable loot. I imagine cheats undermine that intent, and I also imagine borderlands 4 might be aiming at a pay to play scheme.
I’m guessing this EULA is being used for all their IP with the intent of taking advantage of it in the future.
Need to protect those purchasing opportunities from cheaters.