• ThunderingJerboa@kbin.social
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    9 months ago

    Are we going to ignore that VR adoption is basically held up by Oculus/facebook. I hate facebook and their support for their titles on the VR space are dreadful for instance it is unacceptable what they did with Echo Arena but you can literally look at the steam hardware survey and see that Oculus/facebook makeup nearly 70% (67.4% to be more accurate) of VR headsets in the market today for PCVR. Who the fuck is funding many VR game devs right now? I can tell you it ain’t many publishers and the biggest one right now is Facebook as much as I hate to say it. Facebook absolutely is a crutch VR needs to survive in this market but we gamers should make use of them for as long as possible then ditch them whenever its convenient for us.

    Hell the PSVR2 looking very juicy if that has great PCVR support and it doesn’t require any ps5 nonsense to work but PSVR2 is a perfect example of how VR is not in a great place and a big part of it is price related. Like VR nuts (like I) would gladly pay higher tier prices for a good headset but to some average joe, they see a headset that costs as much as a fucking console that only works with a limited number of games. Hell the thing can even make you sick trying to use it. Most people aren’t going to pay 1000+ dollars to try VR to see if they “like it”, hell they aren’t even paying $550.

    Again I’m not here to advocate for Facebook but I will sure as hell make use of their investments in VR because they are sort of throwing that money in a fire pit with how the market is. Facebook plans on trying to fill that fire pit with so much money it becomes a bridge that is profitable and it might be in the future but right now if you want someone to try VR, a oculus headset is probably the best bang for your buck headset especially if you buy it used since realistically most people are going to play with it for a month then be done with it and try to hock the thing.