mintiefresh@piefed.ca to Games@lemmy.worldEnglish · 2 days agoHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.comexternal-linkmessage-square22fedilinkarrow-up1114arrow-down115
arrow-up199arrow-down1external-linkHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.commintiefresh@piefed.ca to Games@lemmy.worldEnglish · 2 days agomessage-square22fedilink
minus-squareB0NK3RS@lemmy.worldlinkfedilinkEnglisharrow-up25arrow-down1·edit-21 day agoThat’s probably mostly true but optimisation is becoming a lost art form that some devs just don’t know.
minus-squareapprehensively_human@lemmy.calinkfedilinkEnglisharrow-up3·17 hours agoDaily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
minus-squarefuckwit_mcbumcrumble@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up16·2 days agoIt’s a negative feedback loop. The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
That’s probably mostly true but optimisation is becoming a lost art form that some devs just don’t know.
Daily reminder that Chris Sawyer coded Rollercoaster Tycoon by himself in x86 assembly. In a cave, with a box of scraps.
It’s a negative feedback loop.
The less time you can spend optimizing games the less you know how to optimize games. The less you know how to optimize games the more time it takes to optimize games. Optimizing games becomes too costly for management. Goto 10.
deleted by creator