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We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws. Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create. We welcome the opportunity to discuss our position with policy makers and those who have led the European Citizens Initiative in the coming months.
If you understand perfectly, you’ve yet to demonstrate this. The ask is to remove superfluous, anti-consumer design elements like always-online connections for single-player games, or shuttering official servers with no mitigation plan for those who wish to play the game after this occurs, and people have asked for changes to these, specific sorts of anti-consumer design choices. Meanwhile, you’re over here big brain posting about “That’s not a design change! Now, turning a 100-player online battle royale game into a single player JRPG, that would be a design change!” It’s no great wonder that you’re being treated as either a troll or an idiot when you’ve manage to misunderstand something so fundamental, while confidently insisting time and again that you alone get it, and everyone is just misguided.