• Tillman@lemmy.world
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    9 hours ago

    Games are a lot more expensive to make now. While the tooling has improved, the cost of labor has risen-sadly not enough to keep pace with the cost of living. The cost of a game to the consumer is also a lot cheaper than it was in even the 90’s. So you have a lead gen strategy in gamepass that forces them to recoup in other areas but they still aren’t able to recoup enough. Because of political monetary policies which gamers don’t really want to think about, currencies are worth less (USD lost 7% this year already-$100 bill is now worth $93) and the game prices haven’t adjusted to compensate. In short, games are hitting a similar wall to movies where in a world with Netflix, everything is going to end up looking like mediocre trash if it has to be basically free.

    • Ledivin@lemmy.world
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      9 hours ago

      The market has also increased 1000-times over, while simultaneously removing physical barriers entirely. The development itself is more expensive, sure, but distribution is way cheaper and the potential gains have increased at a much quicker rate, especially for smaller games.