• TheSambassador@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      11 months ago

      His stories are mostly over the top nonsense, but sometimes that’s fun. Also, for a “AAA” studio director, he’s willing to take some VERY big experimental swings when it comes to gameplay. Death Stranding has it’s problems, but it’s very unique. That’s worth some points.

      • verysoft@kbin.social
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        He takes no more ‘experimental swings’ than hundreds of indie developers. The only difference is, his studio has the money for the marketing campaigns.