“It’s Geralt.” -Geralt
“It’s Geralt.” -Geralt
I was reading that the devs specifically did a revamp to map the deep control scheme for the Deck. So the answer to your questions is most likely yes.
The legend of grimrock 1,2. I have pages of notes and a hand drawn map on gridpaper for them!
That’s not what the near in near peer means…
It’s a measure of military capability between nations. A Near Peer would be a nation that shares similar capabilities for force projection or in otherwords the powerscale is 1:1.
Sacrificing your life, your innocence and morality in order to secure your lands from imperialist threats that would see millions of your people wiped out or oppressed?
is it not selfless to damn yourself to whatever form of oblivion awaits you so that the next generations might not have to?
Ja jestem Kurwa. Dziękuje bardzo.
This is funny because I read it as “Democrats don’t control the weather and [they] create hurricanes to destroy Florida.”
Media literacy strikes again. You could state what you stated and yet someone will still believe they create hurricanes without the ability to control weather.
Interesting! I never really found the combat to be all that tedious or enemies too difficult so long as you kept up with alchemy, oils and gear upgrades.
Obviously, different strokes for different folks. There’s a reason one of the difficulties is story only.
I try to get everyone to try playing on Death March, no fast travel.
I did my first playthrough like this. There’s so much to see in the world and so many paths to take. Fast travel is neat and all but you may miss out on so much. I took it a step further and also didn’t leave regions/nations until I completed the map. I found more incidental quests by taking a wrong turn or a shortcut over a hill than I did by following the main quests.
On Death March: It’s actually not hard at all and feels like how the gake should be played. What it actually does is forces you to look at the bestiary, learn or guess weaknesses and attack patterns then use potions, spells and pils to fight enemies. It actually feels like playing the witcher as lore accurately as possible. Going to the local herbalist, buying supplies, meditating then hunting down the enemies.
To add on: After a certain level is reached there are a multitude of tile combinations you have to avoid or they cause a hard crash. I believe oldschool tetris used to be played until the very first hard crash and that’s where everyone thought the record would end. Prior to that was the development of rolling which allowed players to get past the original game over state that sped tiles up too fast to react to.
Now we have players so proficient they’ve memorised crash states, and are rolling over the game.
I wonder how long until Points + Prestige become an antiquated measuring system.
Media literacy skill: 0
Who are you people with more than like 10 tabs open at once? Do you guys just not close something after you’re done reading it?
Bro. Bro.
Belle province, all dressed steamies and an “Italian” Poutine. My god.
Sure as fuck ain’t Italian or a good meat sauce but as a combo that shit slaps.
Define authentic taste for me.
To be honest, I was expecting an AC style game set during the Golden Age of Witchers. The schools of each nation are thriving, magic is abundant, Witchers are respected envoys to rulers, monster population is waning but one thing remains the same: Humans slaughter eachother in droves, rape pillage and plunder. Thus proving once more that Humans are the true monsters.