Looks pretty cool. I know this isn’t the point but I feel like from a games perspective the scoring is a bit off. I don’t think 1 extra second and 1 extra move should be the same value. For me to sit there and analyze what the optimal move set would be to move set would be to move a certain block may avoid 2-3 extra moves, but would take way longer than 3 seconds for me to calculate in my head. Maybe make a move add 5 points to the score?
I wonder if there’s a game theory way to find the optimal amount that the moves and time should be weighed to make them equal value.
Either way, pretty awesome you got this working in bash.
I do agree in the end it’s arbitrary, and you’re right there are 2 extremes in strategy, purely analytical and purely reflexive, plus everything in between.
Admittedly without having played this game specifically using both strategies this is purely speculation. But from my experience playing similar games, exactly to your point of the two strategies, if time and moves are weighed equally, I feel like a player using the analytics strategy would end up with a much higher score than a reflex based player at the “same” skill level (however “skill” levels would be pretty hard to quantify and compare by the two strategies).
Hope that makes sense :)