NON·SERVIAM

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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Technical Death Metal. Depending of the band you get this ridiculously crazy and sophisticated instrumentalism and polyrhythmic beats like Archspire, other times you get more progressive, experimental groups like Blood Incantation that mix and match genres and soundscapes.

    In fact, the newest album from Blood Incantation is a good example of that, one moment you’re listening to fast blast beats and then it suddenly takes a hard turn into pink floyd and slowly starts crescendoing back into fast Death Metal over the next couple of minutes. It’s an absurd aural experience to say the least, but I really like experimental music that pushes boundaries even when it doesn’t totally work.








  • I probably would’ve already gotten it if wasn’t early access, the possibility of having to restart a game that requires a lot of time commitment is a deal breaker for me, so I’d rather wait until it’s finished. On another note, I’m kind of tired of so many Stardew Valley clones, I wish there were more games like Rune Factory instead with less farming and more RPG and dungeon crawling. I think the only one like that that comes to mind is Sun Haven(?) and that one has been in my backlog since forever now…






  • There’s this concept in game design called game flow, which in simple terms is essentially what happens when a game is both engaging and challenging at just the right amounts to the point where you get immersed in the experience. You can’t have good flow without both some challenge and reward.

    That’s why games that are too simple and/or easy are boring. I feel like that’s a very fine line you have to walk if you want to make a “cozy” game. How relaxing is relaxing enough without being boring? You need a minimum of challenge and stakes, because that’s makes good games good.