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Cake day: June 27th, 2023

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  • Carnelian@lemmy.worldtoGames@lemmy.worldMaking peace with liking very few games?
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    15 days ago

    Lots of people have replied with similar experiences.

    But personally? I’m having the time of my life currently playing tons of new games. I love trying new ones and getting surprised, and maybe falling in love with a genre I hadn’t considered before.

    I feel totally contrary to what others are saying: as I’ve gotten older, I find myself enjoying games way more. My time is more valuable to me now than ever before, so I want to fill it with things that are joyful and meaningful. Often those things are art. Games to me have always been very special in the way they can deliver a powerful artistic experience.

    I think they also have a special power to be blatant disgusting soulless cash grabs, to be fair. As the years go by I feel like many aspects of the industry have become particularly unpalatable. But many studios are still releasing good games, and so far I’ve continued to find joy in seeking them out.

    Not too many people on this post are actually listing games. So, in no particular order, here are some games I absolutely adored that I played recently. Games from the last ~year that have touched and moved me in some way. Experiences I don’t think I’ll forget.

    Sable
    Chicory: A colorful tale
    Manifold Garden
    Signalis
    OneShot
    The Talos Principle
    Night in the Woods
    Citizen Sleeper
    Webbed
    Rusted Moss
    Armored Core VI
    Iron Lung
    Slay the Princess
    Ghostrunner
    Mundaun
    Crosscode
    Eastward
    Animal Well
    Pseudoregalia
    Dave the Diver
    Nine Sols
    Patrick’s Parabox
    Cocoon
    Smushi Come Home

    Not to imply that I expect you or anyone else to take a deep look here or to try any of these games. Just wanted to throw my perspective out there, and to show the games in concrete terms that have left an impression and continue to motivate me to keep looking and keep trying more


  • Oh, the mechanics are superb. I also didn’t see it from the trailer, and originally got the game based on the art alone lol.

    But the gameplay feels absurdly good. The main hook I would say is the talisman system. When you parry attacks, you build up charges of what is essentially an explosive that you can then use an another offensive option. Not only that, but it’s applied via a dash, which is a movement option (and can be used to do some cheeky sequence breaking outside of combat, if you’re into that sort of thing in these games). There’s an upgrade tree with several options for it that affect gameplay in a huge way as well.

    Other than that I mean, I just like everything about the game. The story was well constructed and emotional. The characters are well designed, especially the bosses who are not just enemies but important characters in the story. The boss fights themselves as I mentioned. Music got me going. Environments are jaw dropping.

    To give voice to the other commenter who bounced off the game after 4 hours, it has overwhelmingly positive reviews on steam but even among the good reviews a common complaint is that the game takes a fairly long time to spin up. There’s a lengthy linear section before you get some more freedom of exploration, and even then it never becomes the game’s strongest point. It also takes a long time to get certain essential upgrades. I think this is a good thing in terms of boss design, but can feel like somewhat of a slog if you’re experienced with metroidvanias and really just want your basic dash and double jump etc.

    It’s a long game, took me around 40 hours. But I enjoyed it very much in the beginning, and continued to enjoy it more as I progressed and unlocked things. I went in with no expectations however, and was surprised as the game organically developed from “cool little project I’m supporting because I like the genre and the cat is cute”, to “possibly my favorite action game since sekiro”. I hope I’m not doing a disservice by setting expectations too high! But in the end, yes I was left feeling like it was that good



  • My GOTY personally. Left a really strong impression. Combat is an absolute joy, and the boss fights are my favorite since Sekiro. Story and atmosphere are incredible, you can at times really feel that this is a studio accustomed to making horror games.

    They totally nailed it, in other words. Great post-release support as well. Can’t wait to see what they do next


  • I would add that the sentiment is also wrong in the other direction. I’ve personally encountered multiple parents and grandparents who hit me with the “well it won’t affect me, I’ll be long gone” reasoning regarding climate change.

    So yeah. What a stupid and offensively self centered thing to say. If you personally didn’t give a shit about other people before, that’s actually a character flaw, not a rite of passage you complete by roping children into this mess





  • There’s this dude at the gym who watches netflix on his phone between sets, taking 10+ minute breaks while people wait in line to use the machine.

    I normally try to be charitable about these things. I have no idea if he has some type of fatigue issue or something along those lines justifying the long breaks, right?

    But I need to actively push my thoughts in this direction, in some probably misguided attempt to cultivate kindness within my own life. Truth is there’s just something infuriating about watching a movie while sitting in the building’s only leg extension



  • Honestly I’ve done just about everything over the years except ultimates (I play with IRL friends and I’m happy if we can clear a savage tier lol)

    If I had to pick a “main” activity I think it would be parsing tbh, I really enjoy chasing the numbers. I level up all jobs and also try to perfect at least the basic rotation for all of them. I’ll hang out on party finder and jump into extreme farms on off jobs to practice.

    But there’s also been months where I’ve done nothing but like, ocean fishing, diadem, pvp (I love crystal conflict, best part about endwalker to me) and so on. That’s been one of my favorite things about the game; you can get totally wrapped up in a huge project. Almost like you can play the game to take a break from playing the game. Just recently we’ve gotten into treasure maps, super chill



  • Carnelian@lemmy.worldtoGames@lemmy.worldhow is final fantasy XVI
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    3 months ago

    I genuinely hate it lol, as do all of my friends IRL.

    We’re all huge into 14, which was produced by the same team. I mention it because there’s a ton of overlap with 14. The cinematography in the cutscenes and even the emotes the characters use feel lifted straight from the older game. The structure of the combat segments is also uncannily similar, they feel a lot like 14 dungeons. So, my group generally felt like the game got stale really quickly, which colored our impression as a whole.

    The moment-to-moment gameplay also feels like a hyper simplified version of the “rotation” system in 14. You have a basic filler combo, and larger more powerful moves that can only be used again after a long cooldown timer. I found it to be under-stimulating, even after unlocking a few more things.

    The story was awesome in the segments covered by the free trial, but then everything after that just kind of slipped off my brain. More than anything, I remember side quests in particular were really boring to the point where it felt like a joke.

    We were really hyped and really really wanted to like the game when we first heard about it, and we were super hyped after playing the demo, but in the end it just felt like a really unpleasant slog to actually play.

    At the same time however I can totally see why people do really enjoy the game. I think it’s a divisive release, and often the people who love/hate it will cite the exact same things but paint them in a different light. I ultimately wouldn’t not recommend the game, I think $50 is a really fair price for it too for what you’re getting




  • Carnelian@lemmy.worldtoMemes@lemmy.mlCosts Less? When That Happened?
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    4 months ago

    Macs are like uncannily good at real-time audio processing, also audio and MIDI routing in general has less friction. Less tinkering in general when connecting external synths

    Like with anything you can find tons of people online who have no issues with their windows based production setup, YMMV. But macs are ubiquitous in the music space, from my experience I think it’s deserved


  • Nope you got it! Okami by the now shut down Clover Studio. The remaining members from Clover actually founded Platinum Games, the creators of Bayonetta, NieR Automata, and Astral Chain.

    Playing Okami you can absolutely feel the essence of their later games in the combat, but the game overall is more Zelda inspired. Absolutely delightful title, I played it and replayed it on the Wii back in the day. There’s an HD remake available as well, sadly the game is still stuck at 30fps due to technical limitations but very worth grabbing on sale.