I am very sorry, please forgive me 🤣😜
I am very sorry, please forgive me 🤣😜
No shit Sherlock, wow. Great to see that Captain Obvious has released a new study 🤣
Yes, but some guidance system that prevents huge damage from a ship hitting your space port or your space station with gigantic amounts of kinetic energy sounds like a great and very logical idea and one should assume that it is mandatory.
But maybe that is what they mean with Dangerous in Elite Dangerous 😜
I own the game but can’t play it because I can’t complete the tutorial as I am to dumb to complete the landing. Why are landing computers not standard on those ships? No, we let the pilots destroy huge parts of our station when they try to hit the tiny landing pad in the right angle and speed, its for sure better and cheaper that way then loading a program in the autopilot that will perform the landing safe and fast…
Yes, it does perfectly fine here. Blackmagic is known for its Linux support
Yes, internal consumer capture cards are not really supported on Linux, the manufacturers just don’t care so no Linux drivers are available.
That’s why I have gotten myself a prosumer grade card from Blackmagic. https://www.blackmagicdesign.com/products/intensitypro4k
Or you could use USB Capture Cards which are better supported, because most of them act like a USB camera, using the same protocol which eliminates the need for drivers, but they often are more limited or have a worse picture quality then internal cards.
My favorite game, the game I can always come back to, is The Elder Scrolls III - Morrowind
Why walk when you can ride?
Morrowind
Cyberpunk is a great game, it has a great story that is marvelous told. That is the games biggest strength and one of its biggest limitations too. Heavy story driven games like cyberpunk don’t mix very good with a open world with its many detractions and side quests. If a game has a strong story that will capture the player, making side quests and open world design a burden, or into something that gets ignored.
Logically viewed everything that V would do after having Jonny implanted in his/her brain should be laser focused on the task to learn more about it and to find a cure or solution. There should be no driving around and playing mommy or daddy for some freaked out cabs or other side quests. Yes, doing side quests could be explained as a way to get resources for the main tasks, but as those side quests are completely optional there is nothing really backing that explanation up.
So you either have to ignore a life threatening condition to play side quests or ignore that huge part of the game and fixate on the main quest.
Cyberpunk has no real “sandbox” moment because the open world really only opens up after you get the world largest cyber brain virus implanted deeply.
There is so much to do and to see in the game, I have so many hours in and still find new stuff that I had not seen before.
25h is barely the main quest and there is so much else to see and do then the main quest. Faction quests, side quests, radiant quests, base building, ship building, new game plus, DLC, mods.
Starfield is packed full with stuff to discover, people just have to be open for the game. Yes it has lots of flaws, the awful temple puzzle was the first thing that I changed with mods, and yes the loading screens are not great. I can forgive the game it’s flaws, maybe because I never over hyped it as so much other did.
I am playing Bethesda games for over 20 years now, since Morrowind, and I have a very good idea what to expect from a Bethesda game and where the strength and limitations of the engine are. Due to this I never expected to be able to do atmospheric flights or to travel over huge parts of the planet in one go, or to have huge interplanetary or interstellar areas. The engine is not made for that kind of things, not at all, so I never expected the game to have those features and so my expectations for the game were very similar to the delivered product.
I still play Starfield, I really like the game but have it modded a lot now.
Never had any fun with No man’s sky, for me the story is boring and the rest of the game can’t hook me. In my eyes Starfield is a way better game, but I can see and understand why other think different about this.
In descending order: Skyrim Fallout 4 Starfield
Morrowind is a game that has extreme hours too, but not sure if it is 1000+ (yet).
There exist a few but I personally had the best results with Dune Legacy: https://sourceforge.net/projects/dunelegacy/
There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.
Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.
When I got into the company I was allowed to use Linux. But a few years ago the company was bought and merged with a much bigger company and the new IT policy made Windows mandatory.
Yes, like many things in the space of copyright and patents, this should be changed and defanged.
But the only changes we will ever see is making it more and more into a weapon against consumers. Nintendo, Disney and all the other big IP holders will never allow for anything else, they will use their money and power to prevent it.
Doesn’t change a thing, Nintendo is bound by law to protect their IPs.
Why the law is this way and if it should be changed (which it should IMHO) are completely different questions.
You have your view at the world, a view where everyone is lazy on every level, and I have mine. Thank you for the nice conversation and have a great day!
I have and if the code is well written and prepared then such a port can be done with just a recompilation for the different platform. Yes, often it is not that easy but the developers at Nintendo are neither dumb nor incompetent.
There is Battle vs. Chess https://www.battlevschess.com/en/html/index.html