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Joined 1 year ago
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Cake day: July 8th, 2023

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  • I gave up on it for now when the questline involving the NPC learning to write broke, and then I started crashing to desktop (without any logs anywhere, either in the Buffout directory or even in Windows’ Event Viewer) every time I left the Swan or fast traveled directly to it, even though traveling to another point literally fifty feet south worked just fine. And since there’s no logs describing the crash, I have no idea how to fix it.

    I could probably fix it by uninstalling and re-downloading it again, but I have a goddamn data cap that my roommate already blows through every month with the fucking massive updates Fallout 76 has taken to pushing out, I have zero desire to download 60 GB of data (30 GB base game + 30 GB FOLON) every fucking time I sneeze wrong and make the game start crashing again. =|


  • It’s pretty okay. If you like the gameplay loop of scavenging parts to maintain and upgrade your car, and don’t mind the roguelite elements, it’s pretty fun, and it does a good job of creating tension–there’s been multiple occasions where I wanted to loot more but I was out of time and likely to die if I stayed much longer.

    The world building is immaculate, but IMO unfortunately the plot doesn’t really pay off, and the ending isn’t… super satisfying. It does enough to drive you along (no pun intended). The best part of the game is easily the soundtrack, and the best song in the soundtrack is easily The Freeze.



  • Are you talking about the chibi models vs. more realistic models? I think that was an artifact of an FF trope left over from the NES era where the world sprites were limited to one tile due to NES hardware limitations while the battle sprites were more detailed 1x2 tiles, and this was kept all the way up to FF6 where they finally used the same sprite for world and battles.

    I have no clue why they went back to using different/less detailed models for world exploration in FF7 (if I had to guess they were unfamiliar with the PSX hardware and the chibi models used fewer polygons), but that go a long way to explain why the FMVs sometimes used different models–IIRC, the FMVs with chibi models played directly from the field, and the ones with more detailed models had some kind of scene transition into them, or otherwise were used for major plot beats. It’s good they abandoned this entirely with FF8 onwards, though.






  • I’m utterly blessed because my personal area of coverage is in the hardware and storage systems (disks, RAID, filesystems, virtualization, etc.) so I am way more likely to interact with business users instead of individual home users, which is where the vast majority of the “I have XX decades of experience” types come from. They’re also generally a lot more willing to listen to me because if I’m talking to them it’s fair odds that they fucked up bad enough that they’re at risk of losing all their data, and that’s usually enough to get them to shut up.

    But god, some of the tickets I’ve seen from other employees…


  • Eccitaze@yiffit.nettoLemmy Shitpost@lemmy.worldtech support
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    6 months ago

    In my experience, any time someone mentions how many decades of experience they have in IT, it means they either:

    • Think that clicking the Facebook button on their desktop and finding their Downloads folder qualifies as experience in IT

    • Have decades of actual IT experience, but think everything still works like they did in the 90s. Yeah, maybe you were an IT expert at one point, but you never bothered to keep your skills fresh, you geezer.

    In either case, they think they know better than the lowly flunkie trying to help them, and trying to get them to actually listen to you and “please sir just upload debug logs, I beg you, no those aren’t debug logs, I gave you the instructions to generate debug logs three times already, maybe things will be different after the fourth time, there’s a literal KB article with step by step instructions to sync your photo library, no I won’t call you to handhold you through this, I’d literally just be reading the steps in the article” is pure suffering.







  • Eccitaze@yiffit.nettoGames@lemmy.worldThe Sega Dreamcast
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    8 months ago

    I’m no game designer or coder so I’m just going off what I read on Wikipedia, but… Apparently the Saturn was a mostly 2D focused system, so it had a processor that could do warping and manipulation of sprites. So when it drew a “polygon” it was really drawing together a bunch of sprites and manipulating them.

    …yeah.


  • Eccitaze@yiffit.nettoGames@lemmy.worldThe Sega Dreamcast
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    8 months ago

    Nobody wanted to develop for it because it had an insanely complex architecture (3x 32-bit processors and dual CPUs that shared a bus and couldn’t access RAM at the same time), and developers in the 90s were unaccustomed to multi-core programming. It also used quadrilaterals for the baseline polygon instead of triangles. All this was made worse by poor development tools around launch, leaving most coders stuck using raw assembly language until Sega wrote custom libraries.

    Sega also never really had a killer app for it like Mario 64 was for the N64, or FF7 was for the PlayStation. They were developing a game called Sonic XTreme, but it wound up getting canceled.


  • One of my side projects at work is to record training presentations and I try to be so conscious about this–both trying to avoid the word salad slides, and also trying to make my lecture not just reading the slide word-for-word but actually explaining and expanding on the slide content (with my verbal lecture transcribed as a note in the slide and handed out for anybody who might be hard of hearing/doesn’t want to sit through a 30-minute video)