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Cake day: August 17th, 2023

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  • The issue is that you’re changing the ecosystems and environments so much that all those eons of evolution are simply lost. The only other times this happens is during natural catastrophes. Sure, in the long run this allows new life forms to take the old ones places, but it’s still a massive loss of diversity and evolutionary knowledge - and unnecessary suffering for millions of living beings.

    When species compete for a habitat, they rarely destroy it - and those species that do either don’t survive for long, or they wipe out large swaths. We’re actively killing almost anything in our habitats, and destroying them for almost all previous species.



  • You either didn’t get past the start screen, or you’re trolling.

    • Sekiro has a single weapon, Elden Ring has hundreds
    • Sekiro has death blows and the parrying mechanic, Elden Ring has staggering, dodging and blocking
    • Sekiro has prosthetic tools you can upgrade and switch through, Elden Ring only has ashes of war
    • Sekiro has lots of vertical movement through grappling and jumping, Elden Ring has no comparable mechanic

    Elden Ring is an evolution of the Demon Souls formula, but already with large changes. Sekiro is completely different.


  • Meh, on average more than 1.5 years between games doesn’t qualify as yearly for me, especially if you’re counting DLC.

    It’s also simply not “the same monotonous bullshit”. Each game has variations and improvements, sometimes leading to drastically different gameplay (compare Sekiro and Elden Ring). Otherwise, why not also count Armored Core?

    Now they are releasing an experimental spin-off that again drastically changes a bunch of mechanics, but that’s also somehow not good enough? Seems like you just don’t like their games, irrespective of how much they evolve from the Dark Souls formula.











  • “Mile wide and inch deep” is a great way to put it.

    I’m playing through the game right now, and there’s a bunch of small annoyances (like getting stuck on invisible terrain while walking/driving), but I can overlook those. But so many things are lifeless beyond the basic game mechanics.

    As an example, I just bought an expensive apartment. I didn’t expect a crazy cutscene or anything, but at least the person I bought it from should have shown some kind of reaction, maybe a short dialogue. But no, nothing. I pressed the button, money was subtracted, and I can enter the elevator. The person I bought it from didn’t even look up.

    Compare that to something like Baldurs Gate 3, where even small unlikely interactions have surprising amounts of interactivity. The game oozes life out of every pore.

    It’s depressing that this is the final state after so many updates.