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Cake day: June 30th, 2025

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  • Lojcs@piefed.socialtoGames@lemmy.worldSteam Introduces In-Game Performance Monitor
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    3 days ago

    Im not sure I like the cpu utilization being based on the base clock. A percentage that can go arbitrarily above 100 doesn’t sound useful for determining bottlenecks. It must be difficult to accurately determine given all the dynamic boost stuff but since all other such utilities figured it out surely they can too. Hope they don’t just leave this as good enough.