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Another suggestion for a “mystery type” visual novel:
Everlasting Summer
It has some heavy Soviet vibes as well, it’s so good, very atmospheric.
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I believe Ubisoft considers these games as “life service,” despite them effectively being single-player.
Kernel-level anticheats are specifically anti cheat. Although, if you take cheats to kernel level, they become anti-cheat in name only. For all the normal players out there, it is practically malware. No software ever should have permissions to track everything you do, see everything you have, and brick your OS just because.
Oh, yeah, that I agree with.
My head was at the “VR gaming” as a whole back when I was writing the comment.
Well, I’ve decided to check the financials of a couple of VR companies since your counterpoint sounded reasonable. The only one working at a loss is Meta. I could argue their business model is in Death Valley right now. After all, they have major capital expenses, which aren’t easily covered unless you have a big userbase.
But that’s their VR sector. Overall, Meta’s profitable and can easily cover all the expenses several times over.
Also, what do you mean by “they have to dedicate several multi-person teams to manage the clients?” Firstly, who’s “they,” secondly, if I understood you right, that sounds prepostrous, unless you’re talking B2B.
Well, Mojang’s Minecraft in VR is dead. But that’s kinda far from VR gaming as a whole, don’t you think?
One symptom does not share the entire story.
Not to mention that there is a better alternative for it anyway.
I think what you’re forgetting is scale.
Lemmy is niche. VR is niche. Gaming is mainstream.
You can’t call a niche dead just because there aren’t that many people into it. It’s a niche for a reason.
Linux is booming, even though it’s “dead.” Lemmy has never been this active in its entire existence. Why do investments from large companies matter?
What truly matters is growth. Negative growth is what kills a platform/industry/company/whatever else. VR is growing, Linux is growing, Lemmy is growing. It may not be fast, but they all have active userbases that support their development.
You cannot call a child “failure” just because it never achieved anything in life, can you? They are growing. They can get sick, they can recover. They can also regress due to that illness and die. Only then they’re truly dead.
For how big PS5 is and how small VR is, VR sure has a lot of people playing.
Lemmy has userbase (not even monthly activity) of 0.46mil (acc. to fedidb). Is lemmy dead?
What constitutes for a dead platform to you?
That’s not even accurate.
If VR gaming is dead, then what does it say about Linux with about 5 times less users? Like, a low poly game about monkeys has a daily playerbase of a million people there. Mind you, Mincraft has 1 to 1.5 million. Not bad for a “dead” platform. Also, Valve isn’t even the last one to enter the market.
I think what you’re actually trying to say is that it’s too niche, which it absolutely is.
Understandable, ty
To give you some insight, afaik, MacOS is the most horrible to port to because you can’t just compile for it and have to get the hardware first, pay for some sort of key second, and reacquire it every time you fail to port it. All of that is for a very insignificant bit of sales.
Linux, on the other hand, that I can not explain.
Out of curiosity, why do you want bedrock specifically?
In my experience, Java is much less buggy, plays better, and has significantly better modding support with no microtransaction bs. The only compelling reason I see is cross play.
It used to be subscription only back in the days.
I wonder how much different it is now, compared to when the game was in closed beta.
It was a literal floating camera back then, lol.
Never played the game afterward due to subscription-based access.
Genshin Impact’s first anniversary was the most horrendous one I’ve seen.
They couldn’t even bother to send out an in-game message to congratulate the players.
What they did instead is paying thousands of dollars for Twitter emojis and dishing out a few give-away events where you had to practically advertise for the game to enter. Were you guaranteed to get any reward? No.
Essentially, instead of even acknowledging the anniversary, they made players advertise their game.
They were also supposed to introduce a paid bundle with some cosmetic items alongside a free concert stream (the concert was pretty good). But that was after the anniversary. Keep the bundle in mind, however.
What did it lead to?
I’m probably missing some other details, but this lasted for weeks.
After a long while of non-communication, the devs gave in and finally decided to give players something. This “something” turned out to be the bundle that was supposed to be paid content alongside some (read “very little”) in-game resources. There was also another another giveaway event with, this time, guaranteed rewards. The rewards were, practically, you either get a scooter or one cent. Needless to say, it left a sour taste afterward.
Honestly, it felt like a slap in the face, but it was enough for the things to start calming down.
So far, even though they’re still very stingy with any sort of rewards, they at least make sure to congratulate the players somehow and give something.
Storyteller
A short but memorable puzzle-type game where you have to put together scenes and characters to create a story. Actions in previous scenes affect how characters behave or appear in later ones.
Really liked that one, it’s fun.
Problem is (well, not really, but still), she already looked like a real person. Personally know people who look a lot like Ciri, it’s not the most uncommon look in Slavic countries.
It may be just the trailer. In some scenes, she looks like herself from the 3rd game, just aged, but in most, she looks a bit… weird. It’s really hard to tell what’s going on because when you try to compare the models, they do match up.