I make games

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • mozingo@lemmy.worldtomemes@lemmy.worldA Game of Hangman
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    9 days ago

    The image shows the hangman fully drawn, and dead. This means the player guessing letters lost. The header says that the parent lost. This means that the parent, a fully grown adult, looked at BI__IONAIRE and guessed a letter other than L. So when they said “I’m doing something right,” they must not have been talking about playing hangman lmao






  • mozingo@lemmy.worldtoLemmy Shitpost@lemmy.world"Winner"
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    2 months ago

    Last time I was at an arcade and I saw someone win one legitimately, they had to take the box to the owner of the place to get the actual prize from the back room. I don’t know who ran that machine but you’d have to bring it them. But like the other guy said, they’re rigged as fuck and have a set win rate that only happens after so many attempts, so if you did try and bring it, they’d check the machine, see that it shouldn’t have paid out and would know you cheated immediately. So you would’ve been screwed either way.









  • mozingo@lemmy.worldtomemes@lemmy.worldHappy Halloween!
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    4 months ago

    Sometimes on Halloween when families are out trick or treating themselves, they’ll leave a bowl of candy out in front of their house with a sign that says something like “take one per child”.

    This is a play on that, but it’s a bump of cocaine per child. You’re supposed to snort it using the key.





  • Sorry, that’s almost it but they don’t emulate hundreds or thousands of frames, you’re right in thinking that would be implausible. Basically what happens is retroarch makes a savestate every frame and keeps a running list of the last few. When you press a button, retroarch will load one of those states from a few frames ago, press the same button then, then disable video and re-emulate those “rewound” few frames in fast forward. Then once it’s caught up to the present it re-enable video rendering. The end result is that you see the effect of your input happening the frame after you press it, instead of the normal input delay of 2 or more frames. It’s pretty neat. But yea, this means that they’re only emulating an extra 3-5 frames or so not hundreds, and they only have to do it when you press a button, not all the time.