

And on the other hand, when you shout objection and the normal music keeps playing…
And on the other hand, when you shout objection and the normal music keeps playing…
Elite Dangerous, Rimworld
Just because something is out of my control doesn’t mean I’m not responsible for or guilty of it, though.
Friend is now playing Skyrim. *few minutes pass* Friend is now playing Skyrim. *few seconds pass* Friend is now playing Skyrim. *two seconds pass* Friend is now playing Skyrim. *30 minutes later* “Oh looks like they finally got it work-” Friend is now playing Skyrim.
Ah okay, my bad. Sorry about this.
Vibes, generally. If you see a server regularly having lots of downvotes or upvotes on things that otherwise would go the other way, it’s probably a bad sign and asking the other instance admin what’s going on should be a way to start figuring out how to handle it. As for activitypub, there isn’t a generic server to server message that could contain a VoteTotals field while updates to the standard are proposed for addition?
Maybe a model where upvotes and downvotes can per instance be federated either publicly or aggregated? So an instance admin could choose to bundle together the vote totals and push them to other instances and it would just show the total number of votes on comments and posts by people on their server rather than the individuals. And if a federated server acts up and sends bad vote totals, the instance could be blocked for it as a trade off.
I don’t get why they don’t just have like, install cards with cheaper but slower storage on them for smaller game devs or extra large games that require installation to the system first before it can run. Seems like the in-between of key cards and full speed game cards which still might be faster than downloads and also helps game preservation by having the game actually on the card. Kind of like CD ROM or floppy disc games on PC.