You’ve been hired for the seasonal affective disorder PR campaign.
You’ve been hired for the seasonal affective disorder PR campaign.
Hell, they have gone and fucked themselves.
No, they have gone and fucked all of us.
I kissed four so the universe is now back in balance and there’s nothing you can do about it.
unique breathing mechanic, where you have to press a button to inhale and release the button to exhale
I get that a satirical game about the pandemic probably just isn’t my cup of tea, but this breathing mechanic sounds like such unnecessary tedium.
The fact that users wanting a “feature complete” product at launch is seemingly news to them is absurd.
Any suggestions for spiritual sequels?
Have any companies besides ubisoft used the term yet?
And it works great on mobile Firefox!
Even if they don’t actually “use” the DLCs, it makes sense to require the same content that the developer owns and used to test the mod.
This looks really promising. I’m interested to see what QoL changes are coming for this cycle.
I tried this for about thirty minutes today. Seems like it could be good once there’s a little better guidance for new players.
What’s the point of those types of bots, though? I guess they’re just trying to have vaguely genuine looking accounts to use for some future purpose, maybe political or advertising related.
What I don’t miss from reddit is the bot comments. Not the novelty bots that reply if your comment is in alphabetical order or something like that, but actual chat gpt responses to regular posts or comments.
I have no idea what the point of them is, but they’re awful.
Have you played A Plague Tale (innocence, then requiem)? It’s one of the best story driven games I’ve ever played. It’s entirely linear, so plot urgency doesn’t feel artificial like it does in open world games.
Played a bit and enjoyed it. I really like the concept of the first skill having way less cool down. I found the scaling information a little hard to follow. For example, skill does 1 + 20% (icon) damage. This could be improved by also putting the formula in plain language, i.e. “20% of elemental damage plus 1”.
The auto skill feature could make this an excellent mobile game. I played with all my skills on auto attack and it worked quite well.
Some of the stats could use some more explanation. Element and support were particularly vague. Also the first skill cool down stat, I had a hard time figuring out how useful more of that stat would be since the tooltip still showed the skill’s original cool down.
Overall a really cool concept and implementation. Looking forward to playing the full release.
Can you share for those of us that don’t get it? It’s me, I’m those of us.
Same, except I just look at all local communities. All communities lemmy wide ends up having too many duplicates.
Honestly I don’t even bother subscribing to comminuted. Communities for me are opt-out via muting rather than opt-in via subscriptions. I still see posts from the news community even though I have several Gaza keywords filtered out.
I recommend some keyword filters. I use them to reduce certain topics from my feed, specifically about certain wars or politicians or celebrities. I did the same thing on reddit to filter out some of the “awareness” campaigns where everyone posted about the FCC chair to every single sub.
I also just browse local communities instead of the entire fediverse. This defeats the purpose of the fediverse, but it drastically reduces the number of duplicate and NSFW communities. I then mute the communities I don’t want to see. I’ll also mute the hyper specific communities that usually have complete overlap with the more general community, i.e. dogs and dogpictures.
It takes some work to get your feed to your liking, but it’s worth it in the end. There’s still far less content available than on reddit, but the amount of quality content feels similar.
“Neurotypical culture” is possibly the most unhinged phrase I’ve read all week.