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  • 31 Comments
Joined 1 year ago
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Cake day: July 11th, 2023

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  • Played a bit and enjoyed it. I really like the concept of the first skill having way less cool down. I found the scaling information a little hard to follow. For example, skill does 1 + 20% (icon) damage. This could be improved by also putting the formula in plain language, i.e. “20% of elemental damage plus 1”.

    The auto skill feature could make this an excellent mobile game. I played with all my skills on auto attack and it worked quite well.

    Some of the stats could use some more explanation. Element and support were particularly vague. Also the first skill cool down stat, I had a hard time figuring out how useful more of that stat would be since the tooltip still showed the skill’s original cool down.

    Overall a really cool concept and implementation. Looking forward to playing the full release.





  • I recommend some keyword filters. I use them to reduce certain topics from my feed, specifically about certain wars or politicians or celebrities. I did the same thing on reddit to filter out some of the “awareness” campaigns where everyone posted about the FCC chair to every single sub.

    I also just browse local communities instead of the entire fediverse. This defeats the purpose of the fediverse, but it drastically reduces the number of duplicate and NSFW communities. I then mute the communities I don’t want to see. I’ll also mute the hyper specific communities that usually have complete overlap with the more general community, i.e. dogs and dogpictures.

    It takes some work to get your feed to your liking, but it’s worth it in the end. There’s still far less content available than on reddit, but the amount of quality content feels similar.