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Joined 1 year ago
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Cake day: July 5th, 2023

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  • Its unfortunately a pretty common thing, especially for gatcha games. Look at the whole Limbus Company debacle from a few years back, for example, where people protested outside the studio because the summer skins weren’t sexy enough (for a game that hadn’t previously sexualized characters heavily) and got an unrelated artist fired because she was a feminist and thus was surely the one who made the decision.

    With gatcha games, its a bit of a perfect storm with the extreme investment expected in these games, the monetization of characters, an industry that leans into this, and the fact that these games tend to be made in and marketed towards east-Asian regions where generally, sexuality is more accepted but sexism also more common and played largely by young, immature men.

    Edit: Notably also, a lot of the men getting super invested in games like this are also vulnerable, which means a lot are likely to also end up in groups like the incel “movement” as well as being more likely to be swept up in any existing toxic culture around the games themselves.




  • Honestly, by online gaming standards, I’ve found Dota pretty tame. Prehaps its just because I stick to more casual modes and have a high behaviour score, but I rarely see much more than a “GGEZ” at the end of a game, or players tipping mistakes. I think its been at least a month since the last time I saw someone hack, intentionally teamkill, or throw. Obviously, its still a competitve online game (toxicity isn’t rare), but the only other online game I can think of where I experienced less toxicity was Deep Rock Galactic.



  • In general, I agree, but I think you underestimate the benifits it provides. While ray-tracing doesn’t add much to more static or simple scenes, it can make a huge difference with more complex or dynamic scenes. Half Life 2 is honestly probably the ideal game to demonstrate this due to its heavy reliance on physics. Current lighting and reflection systems, for all their advancements and advantages, struggle to convincingly handle objects moving in the scene and interacting with each other. Add in a flickering torch or similar and things tend to go even further off the rails. This is why in a lot of games, interactive objects end up standing out in an otherwise well-rendered enviroment. Good raytracing fixes this and can go a really long way to creating a unified, but dynamic look to an enviroment. All that is just on the player’s side too, theres even more boons for developers.

    That said, I still don’t plan to be playing many RTX or ray-traced games any time soon. As you said, its still a nightmare performance wise, and I personally start getting motion sick at the framerates it runs at. Once hardware catches up more seriously, I think it will be a really useful tool.


  • A couple of major factors:

    Users who expect low prices - This partly because of the history of mobile games being smaller and/or ad-funded but also because the vast majority of people playing games on their phone are looking for a low barrier to entry, time waster, not specifically a game.

    Lack of regulation or enforcement - other gambling heavy fields tend to be at least somewhat regulated, but mobile games are very light on regulation, and even lighter on enforcement. This allows them to falsely advertise their games and how they function (both in terms of misleading ads, and lying about chance based events and purchases in-game).

    Monopolistic middlemen - On other platforms, theres more direct competition (IE, Sony and Microsoft’s generally more direct competition) or companies that prioritize long-term growth and stability (IE Steam or Itch.io). Apple and Google, on the other hand, largely compete on brand perception and hardware specs. These means that their app stores, where they make most of their money, have zero competitors. Seeing as they have no reason to make the stores better, they can instead promote whatever makes them the most money; that being exactly these manipulate, sketchy, virtual slot machines.



  • PlzGivHugs@sh.itjust.workstoFediverse@lemmy.worldWhere are all the artists at?
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    2 months ago

    Its just been my personal experience browsing, sorting by new. Generally, anything that could potentially be viewed as an ad (nonetheless a paywall) gets downvoted. For example, I used to see more art shared, and often users who included watermarks (even non-disruptive ones), or links to a patreon would be immediately downvoted. I’ve also seen YouTube creators criticized here for simply selling merch. Even just a couple days ago, I commented on the same trend, and another user quickly replied to tell me its a good thing nothing here can be monitized because money ruins everything. There are exceptions, esspecially with open source software, but these seem more the exception than the norm, in my experience.




  • There is an Avatar TTRPG and it faces similar problems to making a new game based on the series, and handles it similarly to what you’re suggesting.

    The TTRPG divides the setting into Eras, Kyoshi era with the nations still being established, Roku era with established nations, The Hundred Years War era taking place during the war but before Ang wakes, The Aang era, after the show and its sequel comics, and the Kora era taking place after TLoK and its comic trilogy. Notably, none take place during the events of the main series. This means that the can create new stories that better fit the medium and don’t break cannon, and at the same time, you can still interact with significant characters and tie your story into the cannon such as making a quest resulting from the reprocusions of, or a prerequisite for events in the main canon.

    Edit: clearly none of us read the article:

    It’ll put players in the role of an “all-new, never-before-seen Avatar” and take place thousands of years in the past.




  • I personally found the Inscryption scratched the same itch, albient in a different way. Its a very different game, being a sort-of narrative driven, Slay the Spire inspired card game. I won’t go into too much detail, given that spoilers, mechanical or narrative, take away a lot from the game, but I found that Inscryption did a great job of juggling a bunch of different mechanics to ensure I constantly had new tools to master, while also encouraging more lateral exploration through its plethora of secrets, and drip feeding story fragments to be peiced together as I progressed.