

Thanks, this was a fun read.
I do think the GBA and DS Castlevanias (since I’ve been replaying them lately) have distinct/unique gameplay mechanics - the most impactful of which involve collecting souls/etc from enemies to junction in new abilities - but until I replayed them I would have said the same thing. I started my replays of them by picking them at random because I couldn’t remember anything except “that was pretty good!”
Yes, but it’s legitimately different when you are a huge company versus a struggling artist. A company like Nintendo has the capital and staying power already to reap generational rewards from embedding their IP into a culture.