One might argue the image is 3 * 1/4 + 2 * 1/8.
One might argue the image is 3 * 1/4 + 2 * 1/8.
The 4th panel is two half-sized panels! Does that count? 👀
What exactly do you consider insane about it?
From this limited view pedestrians seem to have a pretty nice place there. Crosswalks are highlighted strongly and there’s no traffic lights to slow down pedestrians so they have the priority and the necessary attention. Sidwalks seem wide enough as well.
Yes the road is wider than the bike path, but they each have one lane per direction and there don’t appear to be any sharp turns. The bike lane should perhaps be a little wider, but if there’s only a low number of cyclers it seems equal-ish.
I feel like the little “hill” where the bike lanes and crosswalk intersect should start early, that way bikes could come to a halt at the top of the hill and wouldn’t have to accelerate through it, instead they could use it as a sort of break and later a little speed boost. Either way the hill seems like a decent idea considering bike drivers occasionally try to drive past pedestrians without a clear path, overestimating their agility - especially at high speeds.
While one could argue for a similar hill on the road, I’d consider that an unnecessary nuisance for the bus stop. Being shaken around while getting up for a stop is not a nice experience.
That said I’d argue it’s more of a pedestrians > cars > bicycles or maybe even a pedestrians > cars/bycycles system. Not quite as bad as your suggestion, but still not ideal.
I feel like comparing OTTD to OpenLoco is a bit similar to comparing Freeciv to Freecol. OTTD and Freeciv just had so much more popularity and development. But OpenLoco and Freecol are still nice to try.
Of course! TTD and Locomotion were developed by the same person. From my understanding Locomotion is closer to the Roller Coaster Tycoon engine and UI. Also I think I remember reading an interview in which Chris Sawyer said Locomotion had the cleanest code out of the three.
On that note, considering the original engines are similar I wonder if OpenRCT2 and OpenLoco have any big similarities in the code base as well…
I’ve tried it for a few hours (reached level 5 quests so far). I’d say it’s not bad. It’s reasonably fun with quite an interesting setting and story, though some gameplay parts could certainly be better. (eg. inventory&item management, skill and enemy diversity)
Do you still like catching sticks and eating food from the floor?
In my experience the most popular and fun “party games” are boardgames such as Top Ten, Time’s Up, Hot & Cold or Codenames (more or less in that order). They work best for 6 to 10 players. Though I don’t think they shine in a highly competitive tournament setting.
Randomness exists in all of these games but I consider it very balanced/smoothed out so it shouldn’t really affect the outcome. Not all of the games I mentioned have permanent teams, but that can easily be changed with house rules.