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An invincible wolf man, who is like a wolf in every regard save for the fact that he can fly.

(Note: This might be misinformation)

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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Stalinwolf@lemmy.catomemes@lemmy.worldsup
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    16 days ago

    If they want to make healers engaging, they can just add a system of short (but highly effective) buffs for you to cleverly weave in between your heals depending on the situation. Some healers in DAoC had a blade-turn buff that worked as a protective bubble that fully absorbed the next hit, regardless of how much damage it would have done. The Warden class was a fairly weak warrior, but it had a pulsing version of the spell that just ran idly in the background, ticking every six seconds at its highest level. That shit was awesome.

    Having some sort of damage is obviously needed to level a healer while questing and such, but I’m with you in not wanting to fucking DPS while healing. Had zero interest in healers in FFXIV for this exact reason. Let me focus on heals while occasionally dropping a quick damage buff on the DPS, a shield or blade-turn on the tank, and maybe a pass mana regen on myself or the mages.


  • I apologize for any offense I may have caused, but I believe your presence here is no coincidence. You have to be the messenger. Please pass it along to the others via email chain letter, or perhaps more effectively, state that Mark Zuckerberg has changed the rules of Facebook and requires all users to automatically swipe when handed people’s phones. That should be effective in getting Aunt Joyce to do the exact opposite.


  • Never hand a boomer your phone. Especially an elderly boomer, and especially if that boomer is your mother. They will always start swiping. It’s like their brain just deflates. Their eyes glaze over. They get this wide, tranquil smile, as if to say, “Hot dawwg! This boundless collection of photos I’ve been handed is going to be a real treat!”, and they just start swiping. They just start fucking swiping.











  • I can’t fully articulate the reasons why, but I dislike the entire speed-running culture. I’ve always been someone who sinks as deeply as I possibly can into the environments that games provide, placing a lot of value on carefully crafted details, flora, object clutter and ambience.

    Speed-running is essentially the exact opposite of this, and it takes what was intended to be an enjoyable escape and gamifies it beyond recognition. It becomes a sweaty, disgusting mess of button mashing, sprinting, wall-glitching, exploitation, and a bastardization of mechanics. I definitely get why some people find this interesting, but I just can’t find the off-switch for how much I hate watching it. It’s in a similar ballpark as extreme min-maxing in modern MMOs, where people get so addicted to arbitrarily raising numbers by the smallest margin that the game itself just evaporates into the background.

    To me, it’s like someone took art, sucked the creative soul out of it, and turned it into a math game.


  • Hey, Google… What’s the best way to suck a dick? …

    “Sorry, I don’t understand… But I found something else on the web. Do you want to know when sucking a dick, what’s the best way to do it?”

    … Yes…

    “Okay! … According to Dickopedia, when sucking a dick, the best way to do it is to place the dick deep in your mouth and schlurp on that thang while you suck on that thang. This will make it extra schlimy and grimy! When the blowjob was invented in 1876 by Massachusetts-based baker and suspected witch Edward (Schick Eddie) Von Howth, schlurping was not a part of the east coast maritime vocabulary. According to --”

    HEY GOOGLE, STOP.



  • Theme Hospital (thumbnail) was dope. I used to rent the PS1 port from my local video store, but never came across it for PC. Used to love Bullfrog Entertainment back in the day and played the absolute hell out of Dungeon Keeper. Theme Hospital wasn’t nearly as good, but there was something super chill about designing waiting rooms and deciding where to put the vending machines. For whatever reason, the waiting rooms were always my favorite part.

    Shame we never got a proper Dungeon Keeper 3. War For the Overworld is a worthy successor, and getting Richard Ridings ('ELLO, PEPPA!) back to narrate was a boss move, but I don’t care for the new creature designs that almost (but don’t quite) emulate Bullfrog’s creatures. Just doesn’t feel right without a few fat bile demons dragging themselves around your corridors.