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Joined 1 year ago
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Cake day: July 7th, 2023

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  • I’ve had some issues with Invidious being unable to play specific videos once or twice, but the issues tend to go away after a couple of days.

    I mean, we know Google and Youtube are both multi-billion-dollar corporations that are absolutely enraged by the idea that there could be any possible way for a commoner pleb like you to NOT have your online experience absolutely crammed with as many privacy violations and hyper-targeted ads as possible. Invidious having to constantly stay ahead of such powerful entities’ attempts to block them out means that some errors and periods of downtime are perfectly excusable- what’s important is continuing to support them in their fight.






  • Oh yeah Bethesda’s actual valuable talents just straight up don’t exist anymore.

    Basically it’s a lot cheaper to bring in underpaid, non-unionized contract workers with short contracts. So as far as I’m aware, Bethesda got rid of all their skilled programmers who were highly familiar with the coding and engines of Bethesda games, and brought in people who didn’t have any talent or familiarity, resulting in terrible outputs just because the actual people that make Bethesda’s games good were all fired for being good at making games (and thus being on ‘permanent hire’ wages instead of ‘shitty short contract’ wages).

    But it gets worse. A lot worse.

    See, Bethesda is pretty notorious in the industry for the low quality of their code documentation. Even in their prime they were notoriously bad at this. Code documentation is essential to allowing people to read and understand code, which is notoriously one of the hardest things in the job to do- code is a lot harder to read than to write. Bethesda keeps little to no documentation, which is why most of their games have so many glitches. But not having documentation is a particularly dastardly combo with frequently cycling your workers to keep their wages low. Because their unfamiliar, underpaid workers now don’t have any way to quickly learn how the code operates. And adding your own code to existing code in this way makes the problem a LOT worse, since now even if someone understands one part

    Frequently cycling workers also makes it a lot harder for workers to communicate with each other. This is primarily useful to companies who want to prevent the formation of unions so they can underpay people, but it’s also something that REALLY shows when making games because people need to talk to each other and work together in order to make assets that all go well together. If people aren’t talking to each other… well, think of all the ways that tasks and goals can be interpreted. Two people assigned to different sections of the same task can produce fundamentally incompatible work.

    I’m sure you can see how this could be all be an obstacle to making classic games with rich environments that are prized for their immersion, storytelling and fun gameplay decades later.




  • Oh, this is handy, I specifically avoid these guys.

    Not for ethical reasons or anything, just I had these weird frozen meatballs from them when I was like 7 and nearly vomited myself to death in a holiday caravan’s bedroom before collapsing unable to move for an hour, conscious the entire time and simply unable to make my body respond. 1/10, not reccommended.







  • It takes luck to get an opportunity.

    It takes skill to capitalize on that opportunity.

    Of all extremely important life lessons to have had firmly pointed out to me, I would never have expected something this grounded and helpful to have come from a minecraft youtuber, but such is life. (Technoblade’s three videos on the Potato War)



  • Heroes of the Storm: Alexstrasza in dragon form actually isn’t any tankier at all (even if she looks it) and wins fights by aggressively backlining no matter what

    DnD (yeah the tabletop): The game really gets broken by Spellcasters once you understand that even if their damage is better than martial characters, the most powerful spells are generally AoE crowd control (Entangle, Web and Hypnotic Pattern) or story-warping RP spells. Also of note: the martial builds for Bard and Warlock are full casters that can still do almost everything a regular martial can do. An important part of mastering the game is realising how horrendously imbalanced it is

    Dwarf Fortress: This is literally the core gameplay loop for the first 200 hours