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Joined 2 years ago
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Cake day: June 16th, 2023

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  • Because cheating the progression could affect the monetization.

    If I blitz through the game and unlock everything with cheats, I’m much less likely to stick around and spend on the premium armor and battle passes. The point of the daily orders and slow progression is to make the game a habit, which increases the likelihood that someone will spend by increasing the number of chances they have to do so.




  • I’m not sure I’d trust modern CA to do Med3 justice. The new style of Total War is just a different beast from the sublime RTW/Med2 era.

    Lots of little things changed, and it just ‘hits different’. Probably the biggest difference is just that every single fight after the first 20 turns will be a 20 stack vs a 20 stack, and every single battle is life or death for that army. It makes the campaign much faster paced - declare war, wipe stack, capture cities for 3 turns until the AI magics up another 20 stack.

    In the original Med2, since there wasn’t automatic replenishment, there were often battles between smaller stacks, even in late game, as they were sent from the backline to reinforce the large armies on the front. Led to some of my greatest memories trying to keep some random crossbowmen and cavalry alive against some ambushing enemy infantry they wandered into. The need for manual reinforcement led to natural pauses in wars and gave the losing side a chance to regroup without relying on the insane AI bonuses of the modern TW games - and I do mean insane; they’ll have multiple full stacks supplied from a single settlement.


  • They send random gifts some times, usually a code to redeem something in a game I don’t play.

    Some super reacts - animated emojis basically.

    Other than that I really couldn’t tell you. I don’t think the subscription is worth what the subscription gives, but the alternative is the free product gets worse faster, and that would disrupt a lot of communities that I enjoy interacting with.

    Thinking of Discord as a whole, I think it is worth the nitro price. Not in love with the trajectory though.



  • enough men exhibit predatory behaviour to the extent that a decently large percentage of women fear the average man more than the average bear.

    Women should fear the average man far more than the average bear because they will almost certainly never encounter the average bear, but will encounter thousands of men.

    That said, the entire argument belies a deep misunderstanding of statistics. Many women, perhaps most women, have experienced trauma at the hands of men. Many men, perhaps most men, have not been perpetrators of that trauma. There is not a 1-1 relationship between victimized women and guilty men - there is a minority of men who negatively affect many women.

    The entire thing has become flamebait and it is impossible to have an actual discussion about it. The point is to start a conversation about how women feel unsafe in society - not to talk about bear attacks and incels.







  • Victoria 3 was just boring - I say this as a huge fan of Victoria 2.

    I played a few weeks after launch, and - for every one of the 4 countries I tried (Russia, Japan, Denmark, Spain), simply building all the things everywhere and ignoring money made everything trivial.

    The economic simulation was super barebones, the entire thing could be bootstrapped just by building. An entire population of illiterate farmers would become master architects overnight and send GDP to the double digit billions in a few decades.