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Joined 1 year ago
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Cake day: August 2nd, 2023

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  • I think this is rather impossible to answer.

    One of the biggest issues is that context changes over time.

    FF7 in particular is nearly unplayable by modern standards, imo. The amount of transition times (random battles with 20 second intros and 20 second outros) and lack of QoL features make it ridiculously hard to swallow. There’s also an expectation of mindless “grinding” that has largely written out of modern games. Even the remake uses side missions, which at least have some interesting elements to them, rather than pure mechanical “go spend 2 hours killing basic enemies”.

    OoT has many good things going for it, but the live controls and weird camera behavior have been largely solved by games nowadays.

    If you consider them in the context of the current time, both were unlike almost anything that had been seen. And given the price/console exclusivity at the time, I’d venture that very few people actually played them at the same time in their contexts.

    Both were absolute revolutions of their time, which isn’t capturable anymore. It reminds me of the movie Predator. It became the foundation for so many things, but modern movies have taken everything that Predator did and did them better. By modern standards it’s a clichéd action movie with basically no plot. Makes it hard to judge.


  • I heard “carved my name into his legacy” instead of “leather seats” in Before He Cheats.

    Liked the idea that the truck was this bozos legacy. Considering the line prior is “I dug my key into the side of his pretty little souped up four wheel drive” - I thought she keyed her name into the side and that sounded awesome.



  • I mean you’re not entirely wrong, but you’re a little wrong. Just because they added levels later doesn’t mean you were correct… These games have road maps, and they don’t quickly change gears. There’s math and analytics that go into all of it.

    I think you’re stretching when you say “around a few people”. There’s more money in 10,000 people spending a bit than 10 spending a ton. It’s a gradient. The top 10 spend a lot, but not enough to morph your road map for. Especially when the companies own multiple properties. Better to get them transitioned to a new game within your umbrella than disrupt the entire content road map.

    There’s also far worse stuff than that and way harsher criticisms. You’re getting closer with the “changing the prices” bit, but it’s even worse than that, imo.

    It’s the reason I left working at one of them as a data analyst. I’m not speaking in generalities or that interested in debating here… I know precisely how the calculations for these types of things are done because I used to be on the team that did them.

    Not this game, but a different one. The whole industry operates very similarly.