A betting man would play this one slow. I am definitely part of the crowd that wants this to do well but I am not counting on it.
A betting man would play this one slow. I am definitely part of the crowd that wants this to do well but I am not counting on it.
The qunari design is the weirdest thing to me. They Bioware spent so much effort solidifying who the Qunari are in 2 and had a great design to reflect that. Then in 3 I feel like they maintained and perhaps even improved the design, but kinda watered down the characterization of the culture. Perhaps I’m misremembering and the group of Qunari present in 2 are a more extreme sect than they are representative of the people as a whole. Now in Veilguard they seem to have really softened everything about the race. I’m just confused about the design direction which is disappointing because I really enjoy the qunari of DA2.
DA2 has several bad qualities. I personally would not generalize it as a bad game. I am willing to concede that this is an unpopular opinion, however.
It’s about blood flow. Your nose is not only filled with mucus, it’s also inflamed. Prioritizing blood flow to other parts of your body will temporarily alleviate that swelling, allowing you to breath again. Light exercise works just as well.
This game was actually pretty fun if you could find a lobby but it was buggy as hell and could become lopsided pretty quickly.
Socks don’t move of their own accord.
Yeah this just feels like government approved passive aggression.
I know nothing about game development, so feel free to reference back to that. If the player is controlling an actual toddler in this game, rather than a 2ft tall Ethan Winters, have you considered trying to alter the camera and movement controls so they are more wobbly/unsteady? The most jarring observation I had from the trailer was "No toddler on the planet moves that purposefully.
Otherwise I think you have a fantastic spooky atmosphere and I think the idea of playing a helpless child really lends itself to the horror genre in a powerful way.
Do you think you could expand on what the gameplay is actually like?
I can’t tell if this is just a silly joke or an astute observation of depression.
Who looks more ridiculous? The monkey that paid a stupid amount of money for a delicious treat they couldn’t have gotten at home, or the monkey that paid a stupid amount of money for someone else to peel a regular ass banana for them? It’s a pretty basic “don’t throw stones in glass houses” analogy.
I disagree. There are still tons of games available that are amazing and aren’t developed by companies that enable shitty behavior and decision making, but you definitely have to shift through the chaff to find them.
Imagine you wanted children and then someone would come along and castrate you because there’s a problem with overpopulation. You take away an individaul’s choice of reproduction for the greater good. And it makes sense, but the lack of consent or even understandment does not sit well with me.
You’re anthropomorphizing animals too much. Cats don’t “want” children. Beyond a basic biological need they don’t give a shit about procreation. It’s not even a difficult question, ethically speaking. In almost every environment they exist in cats are considered invasive, reproduce like crazy, and tend to be incredibly destructive to local species. To be clear, I don’t think there is anything wrong with owning a cat, but it’s important to do so responsibly.
Hot shit it’s not often you see a frontpage cross reference on Lemmy!
It could also be your body saying “Yo we haven’t ingested fluid in like 6 hours. Fix it.”
How long are you sleeping‽
Another fun fact about the game is it has a surprisingly robust audio system built in. I had a clan member who could pinpoint exactly where an enemy was on certain maps (pipeline I think?) just by the sound their footsteps were making and the direction/proximity to his location.
Also, shout-out to all the boys out there that did the precision m203 artillery bombing on bridge! I remember getting good enough to hit each of the individual cover posts. I spent so much time playing this game.
I haven’t pieced out why yet but I have recently realized that phone calls are a huge anxiety trigger for me.
You’re not wrong but there is such a huge cost of entry for even a decent speaker set up.
Don’t get me wrong I adore BG3 and it is absolutely stunning, but I don’t know if we can compare a heavily curated experience like that to something like this which allows for such a high degree of customization and player created content. It will be interesting to see if the final product actually looks like this. You can damn well guarantee all of those customization options will be locked behind micro transactions though.
I’m having a lot of fun with the Blitzer and flamethrower, neither of which touches my normal loadout. The vote less go down really quickly to fire and the Blitzer can clear out smaller crowds along with handling the illuminate pretty quickly. One effect I haven’t seen many people talking about is electricity will stun the drones with the purple light, causing them to pause their slow debuff.
Also in my limited experience, fire seems to perform inconsistently against shields right now. Sometimes it will burn a tripod shield down in a second, sometimes it seems to do nothing. ¯\_(ツ)_/¯