but they fill your stomach for a low price
but they fill your stomach for a low price
q-tips trigger my gag reflex lol
Prey 2017 can be incredible blind and Dredge might be worse if you’ve had the ending spoiled
with linux and kde you could create an encrypted kde vault that’s mounted to your librewolf profile folder (and you can change librewolf settings to save history, cache, etc.)
if you don’t want to use kde, it uses cryfs in the background, which has a cli tool as well. unmount the volume after using the browser and profit i guess, though i do agree with the other commenter that this doesn’t make much sense in my head.
I love trash that doesn’t make me think too hard
scientific institutions and governments could rent enough GPUs to train their own models, with potentially public funding and public accountability, and also it’d be nice to know if the data llama was trained with was literally just facebook user data. i’m not really in the camp of “if user content is on my site then the content belongs to me”.
the trick is that you have to find them instead of just waiting for one to pop out of the ether
creaminstaller works under linux and can find steam games inside your home folder (not sure about elsewhere) if you run it as a third party exe in steam with proton
oops sorry
You can even get uncracked game folders from cs.rin.ru and then crack them yourself (assuming only steam drm) using something like „steam auto cracker“ or whatever that tool is called.
You’d just copy them over when it’s finished. First into a shared folder that can be accessed both from inside the vm and outside in linux, and then from there to wherever you’d store your games.
Some repacks (fitgirl and dodi and sometimes others) occasionally decide not to install ever in any linux system with wine or proton (they’ll crash at some point in the installation), and then you’ll have to install them first in a windows vm and then move them over to linux. It’s not really a rare issue, like 50/50, depends on the repack and its compression settings and just the luck of the day. Games that are already installed which you’re just moving over work perfectly 99% of the time. I recommend lutris.
oftentimes instead it’s a preemptive self-censoring to prevent your post from being shadow-banned / doing less well with the algorithm, for which there’s only very vague if any evidence that that’s happening, but vagueness is how these algorithmic sites work
and in professional sports (at the top end) athletes have hit both their bodily limits (where you cannot just train more or harder, and where sustaining that state of maxed stats all by itself might slowly damage your body, and where any slight mistake in your technique could mean huge damage to your body and an early end to your career) and their equipment must also be top notch each year.
all three filter lists are fetched once and kept in memory when the extension is initialized (from what i can tell this happens when the browser starts), and then that local copy is used to match URLs.
Where do you see a battle of the sexes? I just see the emphasis placed on the door costume, and the very exaggerated excited tone
You even get a free steam key for each purchase on factorio.com, no need to repurchase
why not use steam? I know steam has drm and isn’t free as in free speech, but it’s many times more practical. 2.0.8 is out now, and presumably there will be many updates a week for the foreseeable future, and updating by hand or with a script just to get a drm-free version in nixos seems a bit impractical to me.
It is detailed terrain for an entire planet, and figures are at around 10Mbps for just terrain without buildings.
Assuming you’re flying at 800kmh in something like an airbus A380, you’re flying 13.3km each minute, uncovering a large part of a new circle/sphere of terrain with a radius of 13km (half of it overlaps with old already-downloaded terrain). That’s half of 555km squared of terrain. That’s a lot of terrain. If you want that terrain to be fairly accurate, you’ll want to see at least meter accuracy near the plane (if you’re near the ground you’ll want to see one datapoint of terrain per meter or more), with lower levels of detail as you get further away. Add onto that things like the placement of trees, bushes, rocks, and all the texture data of the terrain (probably an index into existing possibly procedural textures), and you’ve got a lot of data that needs to be transferred.
10Mbps seems pretty fair for all of that.
Also terrain data is updated regularly, and you might not want to keep around old terrain in the first place. There are reasons like players only flying some routes once and never again, and if you save all of mozambique for someone who actually only flies around in the US that’s bad too.
EDIT: Buildings of course cost extra. Airports take up a bit of bandwidth each time you take off or land, as they are probably custom modeled. Cities like NY or LA though will have a ton of custom modeled buildings and textures, and those cost a lot of bandwidth.
art depicting male on male romance