

Same, little guy. Same.
Same, little guy. Same.
The US Civil War eclipsed both in the number of casualties.
Dude, what?
Just order your maid to dust it twice daily with a feather duster, duh
Left: useless because it’s ugly as hell and won’t fit in anywhere. Right: useless because it falls apart if you sneeze at it.
When an interviewer asked Maurice Sendak (of Where the Wild Things Are fame) about Dahl, his response was memorable: “The cruelty in his books is off-putting. Scary guy. I know he’s very popular but what’s nice about this guy? He’s dead, that’s what’s nice about him.”
When a fizzy drink loses its fizziness, it’s described as flat.
I haven’t read Ministry, but I’m not sure I’d call KSR a utopian. Aurora was some pretty bleak shit. (Great book though)
I love all three, but they are quite different in their gameplay. In DRG you choose a class upfront so your role is more defined by this choice, the challenge is mainly about getting your bearings and traversing the terrain, and the mission objectives are (IMO) more involved. In HD2, the challenge is more about surviving against hordes of enemies without killing each other. In DRG, if you shoot somebody you hear a funny voice line, but I don’t think I’ve ever killed a teammate by shooting them. In HD2, this happens all the time.
I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.
I don’t see the logical connection here, but you do you. Perhaps worth pointing out, the original Helldivers doesn’t have splitscreen but rather shared screen coop – meaning you can’t get separated from your teammates, which is both a feature and a pretty big limitation.
DVI – sure, but if you think 1080p over VGI looks perfect you should probably get your eyes checked.