

Ayn Rand collected social security checks after retirement until her death.
That should tell you all you need to know about Ayn Rand.
Ayn Rand collected social security checks after retirement until her death.
That should tell you all you need to know about Ayn Rand.
When I went team red for the first time earlier this year, I really scrutinized zoomed in screenshots to compare the upscaling for FSR and DLSS. With FSR 3, I couldn’t see any difference compared to DLSS. Older FSR versions yeah, but at least for me not a problem any more.
I think the size may have more to do with the team not splitting up the Unreal build paks. Haven’t checked how well it’s actually split up, but I can say that changing even one small thing could result in a giant update if that build has like one pak file with all the things in it. There are ways to configure it in the build but it’s not a magic toggle either. Worked with a studio handing off UE builds before that didn’t build the game in a split friendly way and it made every upload to S3 take forever cause there were only like two really giant paks.
Also makes me wonder, does Steam not do diff patch style updates for changes within individual files? If not, that could save a ton of bandwidth.
Oh yeah, I read about that! Not really ML, but pretty much what I’d like more games to have.
Oh that’s really interesting; I hadn’t considered racing games as a genre to benefit from this type of machine learning. I guess I figured there’s not so much to AI there that it’s necessary, at least when we already know the “ideal lap line” for cars to follow, but yeah it gets a lot harder when considering other drivers on the track and a huge array of unique car models with their own handling and performance characteristics.
I wouldn’t mind an AI using unorthodox strategies, but yeah that’s a good point that fine tuning it to be fun is a big challenge. Speaking of “non-player-like behavior”, I wonder if AI could be used to find multiplayer exploits sooner, though the problem there is you don’t really have much training data besides QA and playtesters before a full release.
I’m not into fighting games, but that’s pretty neat! I hope the industry follows suit if people like how it works in Street Fighter 6.
I went team red for the first time in 20 years with a 7900XTX and have been super happy. Don’t get me wrong, still expensive, but not as insulting as team green’s pricing.
Yep typical ratings are oriented relative to the “average” consumer. But no person is actually THE average.
It’s a useful place to find out if something totally sucks though. That’s how I use it. 60+? Probably good, at least for some audiences. Less than that? Only if you’re already hyped or a fan of whatever thing it’s related to.
They know that loss increases with self checkout. They just did the math and figured it’s less than the cost of hiring all the extra cashiers.
Slappers only, no oddjob
It was actually pretty good. I remember having to pass an ingame training course to use the medic class. I still vaguely remember how to apply a tourniquet lol
Subway has churros because the parent company owns auntie anne’s
Sounds like she was actually pretty unlucky
Yeah if you need even 99.9% uptime, the most downtime you can accept in a year is eight hours.
Alright who’s running the database on the same machine as the server…👀
100%.Keychron keyboards are some of the best.
Idk, the military industrial boys losing all their foreign customers must not be too happy