

At this point, Western gaming companies’ monetization schemes are becoming worse than gacha, so you may as well go play Genshin Impact ;-)
At this point, Western gaming companies’ monetization schemes are becoming worse than gacha, so you may as well go play Genshin Impact ;-)
Half of this article’s word count seems to be the writer snarking about how he doesn’t care about these games and doesn’t know much about them. I guess it’s good to show contempt for your audience…
Into my heart an air that kills
From yon far country blows;
What are those blue remembered hills,
What spires, what farms are those?
That is the land of lost content,
I see it shining plain,
The happy highways where I went
And cannot come again.
I find Pathfinder 2e (and D&D 3e before it) way clunkier. Maintaining a level-appropriate power level requires stacking buffs like the Overlord meme, and if you decline to do so, you’re just crippling your character. It’s bad enough that auto-buffing mods are considered mandatory for the Pathfinder CRPGs.
Lots of RPGs allow rest cheesing. Even if you don’t let players rest in random locations like BG3 does, the players can always hoof it back to town to rest. Attempts to prevent this kind of cheesing often end up feeling unduly punishing and un-fun. It’s not a tabletop vs computer issue.
DOS2 fights felt much more like a slog than BG3. Especially in higher difficulties, every battlefield ended up a nightmarish soup of elemental surfaces, which got old after awhile. I also found whittling down enemy toughness bars un-fun.
Personally, I liked both the BG3 and DOS1 systems better than DOS2.
It’s wild how CBU3 dumped FF14 design straight into FF16 and decided it was good enough. MMO gameplay makes a lot of design compromises to accommodate for the multiplayer shared-state world, network latency, etc. None of which make sense for a single player offline experience.